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Cino Lai Reveals His Substance 3D Texture Design Pipeline

Adobe Substance 3D's Technical Artist Cino Lai unveiled his texturing workflow, showcasing the roles of Substance 3D applications, custom tools, and automation features.

Cino Lai

Cino Lai, a 3D Material Artist and Technical Artist at Adobe Substance 3D, has created a detailed guide to his most-used texturing workflow, designed to streamline complex production processes based on project needs.

Originally teased in May, this pipeline includes the roles of the characteristic functions of Substance 3D Painter, 3D Designer, and 3D Stager in the process and the production ideas of custom tools. It also features the demonstration of the Substance 3D Automation capabilities.

Cino Lai

Cino Lai

Cino Lai highlights several key features of this method:

  • Through the optimization of automated tools and processes, manual content is reduced to improve efficiency
  • Allows to establish custom tools and processes based on the project requirements
  • Allows for quick and automatic generation of a rich variety of asset elements
  • With a real-time feedback mechanism based on the final effect, you can quickly preview the results and adjust the parameters in a timely manner

Cino Lai

Cino Lai

Cino Lai

Cino Lai

You can find the full guide on Cino Lai's ArtStation page by clicking this link.

Previously, he showcased a colorful embroidery material created with Substance 3D Designer, a fantastic stylized ivy-covered mech prop made entirely with Substance 3D software, a Chinese-style embroidery shader, and even joined us for an interview to discuss the workflow behind the Stylized Parametrized Forest project:

Cino Lai

Cino Lai

Cino Lai

Cino Lai

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