logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Cyberpunk Unreal Engine Night Street with Dynamic Lighting & No Lumen

Pasquale Scionti demonstrates his lighting skills once again.

This beautiful night street could be a part of Cyberpunk 2077, but no, it is Pasquale Scionti's tech demo he created in Unreal Engine 5.

Nowadays, nearly everyone uses UE5's Lumen system for lighting, but Scionti wanted to present a scene using only dynamic lighting: "No Lumen, no pathtrace, no RTX, no DLSS, no baked."

Inspired by Blade Runner and, of course, Cyberpunk 2077, he went to Nanite with Mesh Distance Field and ambient occlusion with Screen Space Reflections. Scionti manually placed assets from marketplaces and added rain with Ultra Dynamic Sky.

The environment is working on his NVIDIA RTX 4090 at 4K Native Epic settings with over 120 FPS, and you can test it on your machine by downloading the demo from here. Follow the artist's instructions to get the best result.

He's also demonstrated this scene with Lumen, MegaLights, and hardware ray tracing enabled. Which one is better?

To see Scionti's lighting marvels, visit his ArtStation, full of creative decisions, like this concept gameplay for The Witcher 4, a swamp environment, a Silent Hill-inspired game prototype, an eerie abandoned hospital, a scene inspired by Death Stranding, a P.T.-like hall, and more.

Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more