Tyler Gogan shared a concise tutorial on how to make an object appear heavy in an animation.
Tyler Gogan, a Senior Animator at Squanch Games, the development studio behind High on Life, has recently shared a concise guide offering a handy tip on adding weight to 3D animations using straights and curves.
Illustrating two distinct sequences, set up by Tyler in Maya using Agora's Delta rig, the guide explains how human fingers should react based on the weight of an object being picked up, with the author emphasizing the importance of incorporating curved and straight lines to achieve realistic movements.
In the future, the author considers sharing more "pocket tips" and covering other small yet important details that animators should keep in mind. You can watch the full guide attached above or by visiting Tyler's LinkedIn page.
Also, check out these awesome animations from the artist:
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