Take a peek outside and inside.
Artist, Director, and Producer Vitaly Bulgarov found some of his old works to show us, bringing back intricate cybernetic bodies he made for the Ghost in the Shell movie.
Created with ZBrush, Softimage XSI, and MoI3D, they disassemble, sharing a glimpse of the skeleton inside – also painstakingly shaped by Bulgarov.
"For this version, the director Rupert Sanders wanted to explore a more angular/modern looking skeleton frame which was a unique challenge to design around and think of all the muscles and connecting tissues," Bulgarov commented on the video above.
The top layer shells "used a pretty dirty geo," and the artist added them "to showcase the thickness of softer outer shells in a body with more normal human proportions."
Bulgarov has worked on many other projects, peeks at which you can find on his Instagram.
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