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NVIDIA Adds Ray Reconstruction to Portal with RTX

Soon, modders will be able to use it to improve classic games with RTX Remix.

NVIDIA has introduced DLSS 3.5 with Ray Reconstruction to Portal with RTX, a reimagining of Valve's hit game with full ray tracing, or path tracing. Moreover, the feature will soon be available for modders in RTX Remix Open Beta so they can revive classic games with better graphics.

First, let's see what Ray Reconstruction is.

"DLSS Ray Reconstruction is an enhanced AI-powered neural renderer that improves ray-traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network, which generates higher-quality pixels in between sampled rays."

Image credit: NVIDIA

So players will be able to enjoy improved fidelity of full ray tracing and dynamic lighting effects as Ray Reconstruction updates lighting effects faster. As a result, "certain patterns associated with reflections are recognized, keeping the image stable and generating high quality reflections." 

"Additionally, Ray Reconstruction greatly improves the clarity and fidelity of water reflections, eliminates light speckle artifacts on fine details, such as chain link fences, eliminates ghosting on moving objects, such as ventilation fans, and increases the fidelity of shadows cast from aforementioned moving game elements."

According to NVIDIA, DLSS 3.5 with Ray Reconstruction multiples frame rates on GeForce RTX GPUs up to 6.7 times.

Furthermore, NVIDIA RTX IO, also added to Portal, improves GPU-based loading and game asset decompression, so the game is faster and better looking.

Aside from this, Portal has several new cubes for you to enjoy.

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Comments 1

  • Anonymous user

    this is some chakra magick stuff nvidia is on about

    0

    Anonymous user

    ·7 months ago·

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