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See How Houdini 20.5's New COPs Handle NPR Rendering

Nikola Damjanov showcased the results of his latest experiment, promising to share a detailed making-of in the near future.

In case you missed it, Houdini 20.5 was officially released earlier this month, and with its launch, the COP context of SideFX's flagship procedural software has been rearchitected into Copernicus, a new 2D and 3D GPU image processing framework that enables real-time image manipulation and is ideal for creating texture maps.

Available in beta, this toolset allows you to use nodes for generating texture maps with noise, distortion, and 3D shape rasterization, handle compositing tasks, and generate non-photorealistic, cartoony looks for your renders. Copernicus also supports tools created with the OpenFX standard and can utilize machine learning to build custom filters.

Nikola Damjanov, a talented Material Artist and Lead Game Artist at Nordeus, has recently experimented with Houdini 20.5's new COPs in his personal project, showing how well they can handle NPR rendering.

Leveraging the software's novel functionality, the artist rendered a stylized model of a cute robotic butler, offering a look at the Copernicus graph behind the setup and noting that the 'voxels' seen in the demo are "an artifact of CPU render rasterization" and are not intentional. According to Nikola, he plans to share a detailed making-of in the coming days, so we highly encourage you to follow the creator on Twitter, Instagram, and LinkedIn so as not to miss the upcoming breakdown.

Earlier, Nikola also shared a detailed "Don't Run from COPs" presentation as part of the Houdini HIVE event, discussing the creation of procedural textures with Copernicus and demonstrating the toolset's capabilities and techniques through a couple of detailed examples.

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