That's a 4.6 percent decrease in revenue share since 2017.
Members of the Ubisoft Film and Television branch have shared some information about using Blender in this kind of big production for the first time.
This useful tool will help you localize your project for different audiences.
Have a look at this roguelite game with a great gameplay mechanic being developed by Jakob Wahlberg.
Mata Haggis-Burridge, Fragments of Him creator, shares some crucial tips for game developers on creating a solid storyline that the players will strive to follow.
A Prop Artist Gianluigi Ferrantino talked about creating a leather crossbow and discussed texturing leather and metallic surfaces.
Anna Cavasos talks about creating an adorable cooking rat using ZBrush, Maya, Substance Painter, Marvelous Designer, and Nuke and discusses the importance of keeping the right balance between stylized and realistic elements.
Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.
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Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
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Former NASA Engineer Develops A VR Version Of Donkey KongOh i found it here it is
Former NASA Engineer Develops A VR Version Of Donkey KongThis looks awesome reminds me of this version
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