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Articles

Creating Weathered Pirate Ship with Unreal Engine

Margaux Duboc talked about modularity in her Captain's Ship project, showed how she made barnacles using ZBrush and Substance 3D Painter, and showed her workflow with Unreal Engine's Nanite.

Margaux Duboc

Dec 24, 2024

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Modeling a Realistic Panasonic RF-2200 Radio Using Maya and ZBrush

Cody Trenholm shared with us the detailed process of creating a 3D model of a used Panasonic RF-2200 radio, highlighting the techniques used for modeling, texturing, and rendering. He discussed tricks that help contribute to the storytelling of the prop and bring it to life. 

Cody Trenholm

Dec 24, 2024

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Breakdown: Dark Warrior With Mace Crafted Using ZBrush & Substance 3D

Juan Zunino joined us to discuss the Mace Knight project, providing a detailed breakdown of how a dark, ancient warrior, fully armored with no exposed skin, was brought to life using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

Juan Zunino

Dec 23, 2024

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Amazing Dragon Ball Daima Fan Art Created with ZBrush & Maya

Digital Sculptor Jesus Dominguez showcased this vibrant artwork.

Emma Collins

Dec 23, 2024

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Learn to Make Realistic Double Karambit with Plasticity

Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.

Anatolii Kenc

Dec 20, 2024

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Crafting Personalized Worn Colt Navy Revolver With Blender & Substance 3D

NeueN showed us the workflow behind the Colt Navy project, showcasing how a weathered revolver with a Mickey Mouse carving and leather holster was created using Blender, ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

NeueN NN

Dec 19, 2024

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Creating Folklore-Inspired Nocturnal Vampire with ZBrush & Blender

Hanyang Ng talked to us about the folklore-inspired Penanggalan project, discussing visualizing skin, viscera, and hair using Blender and ZBrush.

Hanyang Ng

Dec 19, 2024

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Franck Besançon: The Workflow Behind Personal Style of Dark Art & Body Horror

Franck Besançon’s work, particularly his cenobites series, gained considerable attention in our Halloween Showcase Competition. He has joined us to discuss the workflow he used, share inspirations, and explain what he aims to convey to viewers via his unique personal style.

Franck Besançon

Dec 18, 2024

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Unusual Take on The Powerpuff Girls in Blender

Andrea Buitrago's first time using the software.

Gloria Levine

Dec 18, 2024

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