This week's 80 Level Digest serves as a beginner introduction to proceduralism, giving an overview of the most commonly used procedural tools for 3D art and featuring some comprehensive tutorials that will help you learn more about the topic.
Mobidictum Business Conference will take place in Istanbul on September 5-6 and bring the industry together at Haliç Congress Center.
echo3D's Alon Grinshpoon told us about the recent $5.5 million investment, explained how the company plans to change the way 3D, AR, and VR content is stored and streamed, and spoke about the platform's content management system and delivery network.
CEO of Universally Speaking – a game services provider for the gaming market specializing in QA, localization and audio – Andrew Brown told us about the company's responsibilities, discussed the way it approaches playtesting, and shared its plans for the future.
The company attributes the lack of profit to the increase in development costs.
Esports Insider announces the first speakers and networking events for the upcoming conference.
It now supports the FreeD protocol and will be available in the US, Canada, Europe, Australia, China, Japan, South Korea, and Taiwan.
The game requires a combination of puzzle solving, combat, and physics experimentation to complete.
Microsoft reiterated its intention to keep Call of Duty multiplatform adding that it "simply wouldn't be profitable" to make the game an Xbox exclusive.
- 1Manticore Games is Looking for a Character Technical Artist
- 2Grab a Free Geometry Nodes Library for Procedural Buildings in Blender
- 3Minecraft-Based NFT Project Collapses As Minecraft Bans NFTs
- 4UModeler for Unity Offers 40% Discount & New 3D Pixel Asset Package
- 5RADiCAL: Creating AI-Powered 3D Motion Animation
- 6Working with Niagara Fluids to Create Water Simulations
Texturing Tool for Unity TerrainDecorator Goes Open-SourceAmazing work ! Yet again proves how much Unity is lacking even the ver...·
NVIDIA Unveiled Omniverse AI Models for Creating Digital HumansPretty cool! But the animation is still pretty stiff dans the voice st...·
Starward Industries: Creating a Story-Driven Hard Sci-Fi GameHey·
NVIDIA Unveiled Omniverse AI Models for Creating Digital HumansNVIDIA is working on Connectors for ... Unity.
Who can confirm this...·
Talk to thousands of game designers and find tips & answers to your most burning questions. Sign up or log in to continue:
Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.