Final Fantasy XIV producer Naoki Yoshida stated that "ultimate MMORPG" is a game where players choose the kind of content they want to play and shared that he believes the game is moving in this direction.
Ubisoft CEO Yves Guillemot stated that game development requires "friction" and "a lot of tension" but later, offered additional context saying that he referred to "creative tension."
80 Level Research Team has conducted new research to determine the current state of cloud gaming services: its main challenges, prospects, the direction of development, as well as monetization trends, and opportunities.
Activision shared that the Modern Warfare II Beta had more players, more hours played, and more matches played than any other beta in Call of Duty history.
The game will task you to renovate old abandoned houses and sell them for profit.
A new platform will be aimed at media and entertainment work like VFX and game development and will connect customers' workflows, data, and teams throughout the entire production process.
An initial focus is said to be architecture, engineering, and construction (AEC).
Jason Key's latest experiment with EmberGen looks like a video game.
- 1Lucy from Cyberpunk: Edgerunners Recreated in Cyberpunk 2077
- 2Game Developers Show Early Builds of Games Responding to GTA 6 Leak
- 3Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims
- 4Terra Nil: An Upcoming Reverse City Builder
- 5The Workflow Behind Changing AI-Generated Outfits in Motion
- 6A New AI-Powered Blender Add-On for Creating Seamless Textures
NVIDIA Commented on the Termination of Partnership with EVGAThis sucks because they had better quality control than other partners...·
Mutalk: a Bluetooth Microphone with a Mute Functionwtf·
Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims"...Didn't meet Financial Expectations..."
GTA 6 Gameplay Leaked OnlineSharing leaked footage on a site that is supposed to be for developers...·
Talk to thousands of game designers and find tips & answers to your most burning questions. Sign up or log in to continue:
Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.