In this article, we take a look at the 2019 GDC talk, during which Aubrey Serr shared an overview of non-linear design techniques in single-player sandbox levels.
Zhouli Tan shared an extensive breakdown of the sculpting workflow, recommended useful brushes that you can use in ZBrush, and talked about studying at Gnomon.
Andrew Czarnietzki told us about designing Curved Space, a game that combines both 2D and 3D looks, discussed the game industry, and gave some advice to aspiring game developers.
Todor Vladev explains how the 669-feet-tall cocoon-shaped educational facility was recreated in 3D, talks about the challenges of working on the composition and choosing the lighting setup that creates the right mood and makes the centerpiece truly stand out.
Thanks to Epic Games' latest collaboration with the iconic Italian car brand, you can now find a shiny red drivable Ferrari in the game.
Members of the Neon Giant team Arcade Berg, Tor Frick, and Alexander Litvinov Fominski talk about the little things that were thought through when creating The Ascent.
Check out this novel three-way method to model the contact interaction between solid and fluid, driven by strong surface tension.
Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset in the upcoming Unreal Engine 4.27 release.
Don't miss the world’s largest training program in Unreal Engine.
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- 5Lollo, a Tool That Can Pixelize 3D Animations
- 6Recreating Buttercup Using Object Scanning in ZBrush, Maya & UE4
Creating a Stylized Medieval Town in 3ds Max, Substance & UnrealReally love the breakdown!! Awesome·
80 Level Ratings: Best YouTube Channels With Unreal Engine TutorialsLeaving out PrismaticaDev seems like a great omission to this list. Su...·
Creating Piccolomini Library Floor in Substance Designer & UE5Really great to see your approach to creating this kind of material, a...·
Designing a Mysterious Bloodborne-Inspired Hunter in Unreal Engine 4Great article and great final words! Cheers!·
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