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by Madhav Bharadwaj
1 hours ago

will the course contain timelapses?

Amazing Scene!..Great work.

Very interesting! Thank you Valery for such a useful review of your work!

Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

447 views
1 comments
One of the developers of #DRIVE, Karol Miklas, talked about the development of the game: art direction, asset workflow, map generation, and more.

25 March, 2019

722 views
Adam Brown has recently presented a new tool that provides a unique and quick way to build large-scale worlds for games and multimedia - WorkldKit.

26 March, 2019

2 views
To celebrate 25th anniversary of The Elder Scrolls series, Bethesda is giving away a free copy of its famous RPG. You still have some time to grab it.

25 March, 2019

434 views
Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

25 March, 2019

262 views
29000 people visited San Francisco to check out the talks and amazing meetups at GDC.

25 March, 2019

144 views
The course is being led by Laura Gallagher, who’s currently working as a Lead Character Artist at Guerrilla Games.

25 March, 2019

462 views
Jonas Ronnegard revealed a set of 40 rock alphas/brushes for ZBrush, Substance Painter, Quixel, Mixer, Blender, and other tools.

25 March, 2019

536 views
Let's have a look at another amazing talk from GDC 2017.

25 March, 2019

458 views
Our next set of books features some great reads on Virtual Reality, Neural Networks, Cloth Simulation, and more.

22 March, 2019

535 views
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

1269 views
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

2189 views
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

960 views
Marbling Maker is a substance material from Emrecan Cubukcu imitating traditional marbling art.

21 March, 2019

681 views
Have a look at a tool called Pix2iso that will let you convert your pixel art into isometric with a single click.

21 March, 2019

659 views
The new ‘Alpine Lakes’ build of World Machine is focused on water and the effect it has on users' terrains.

21 March, 2019

796 views
Pete Mc Nally has shared a free realistic seamless 4096x4096 denim material comprised of Albedo, Normal, Roughness, AO and Height maps.

21 March, 2019

782 views
You will work together with an experienced team of developers, designers, and artists where you can assume ownership and enjoy creative freedom.

21 March, 2019

629 views
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.

21 March, 2019

3643 views
2 comments