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Latest comments

This is beautiful, great work. Would love to walk around in this city

by MSG
11 hours ago

Wow, I am 22 years and self thought still trying to be a good artist, I am using blender in a country where no one cares. Thanks a lot for this inspiring article. I am not as good as this, you are very good.

by Netraraj Pun
18 hours ago

Awesome. Really great tips for beginners like me to start working correctly.

We've gathered for you a list of affordable high-quality SFX packs for games: collectibles, explosions, animals, weapons, magic spells, sci-fi... More inside!

21 September, 2018

111 views
Mederic Chasse, VFX Technical Director at Ubisoft, talked about the Real-Time VFX field, its main advances and development lags, future challenges and more.

20 September, 2018

461 views
1 comments
225 people fired, making the future of the studio extremely dark.

21 September, 2018

27 views
80 Level had a chance to witness an awesome experimental project, showcasing some beautiful stuff tank battles in AR.

21 September, 2018

82 views
Join a small multi-national and goal-driven group who are by nature creative problem-solvers.

21 September, 2018

195 views
Here is a new Brushify pack by Joe Garth that is based on a modular approach to building environments in Unreal Engine.

21 September, 2018

184 views
Have you heard about HBIL by Benoit Patapom Mayaux?

21 September, 2018

237 views
Check out a new add-on that will let you export content created using Blender to Unreal Engine 4.

20 September, 2018

342 views
Finding related textures in a texture library can be a difficult task, but here's something from Amazon that can help you.

20 September, 2018

314 views
The Rookies teamed up with 60+ influential industry experts from around the world to define the best schools for artists.

20 September, 2018

252 views
Omar Gatica will share his experiences as a lighter and his overall workflow & process on achieving beautiful & practical approaches to in-game/real-time lighting.

20 September, 2018

458 views
The company has showcased the new solution at Siggraph in Vancouver, showing an in-depth demo, but what does that mean for artists?

20 September, 2018

464 views
Rockstar has finally announced Red Dead Online, a new online experience that will continue the story of Red Dead Redemption 2's huge open world.

19 September, 2018

386 views
A new scattering plugin for 3DS Max that is described to be the first tool on the market that can scatter instances without them ever overlapping.

19 September, 2018

508 views
iToo Software has presented two new free libraries that are available for Forest Pack users.

19 September, 2018

542 views
Capcom has recently decided to close its Vancouver-based studio behind the Dead Rising series, leaving 158 developers without their jobs.

19 September, 2018

345 views