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positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com

very good

by DIGITAL
21 hours ago

GRACIAS

In today's digest, we've gathered three creators who publish amazing packs: low-poly and hard-surface models, and tileable materials and maps.

20 July, 2019

548 views
Stanislav Vovchuk talked about the production of Steampunk Lab in UE4: planning, blockout, modeling, various texturing techniques, lighting.

19 July, 2019

599 views
1 comments
Daniel Swing did a breakdown of his procedural Key Ring Generator made in Substance Designer and explained the logic behind the nodes used.

19 July, 2019

555 views
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game created at Ringling College with a distinctive Laika Entertainment style.

18 July, 2019

1056 views
1 comments
Veteran id Software developer Tim Willits is reported to leave the studio after 24 years.

19 July, 2019

349 views
The Substance team announced that the Substance in Maya plugin has been completely rewritten from the ground up.

18 July, 2019

546 views
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.

18 July, 2019

1432 views
1 comments
Akshay Tiwari gave an interesting talk on the definition of abstract art, Houdini as a means of its exploration, and CGMA’s course Abstract Effects in Houdini.

18 July, 2019

1126 views
1 comments
On Thursday, July 25th, Gnomon will host a session with Character Development Artist, 3D Modeler, and Gnomon alumnae, Leticia Gillett, dedicated to stylized character development and creation.

18 July, 2019

602 views
Foundry today announced the appointment of Jody Madden as Chief Executive Officer effective immediately.

18 July, 2019

466 views
1 comments
The Warhammer 40,000 universe will get a live-action TV series from Big Light Productions, the guys behind Amazon’s The Man in the High Castle.

18 July, 2019

510 views
A group of researchers and engineers from UC San Diego and Google set up a neural network that can relight portraits according to any provided environment map.

17 July, 2019

1145 views
Archipel shared a new 2-part documentary dedicated to the 20th anniversary of the Dreamcast, and you can't miss it.

17 July, 2019

948 views
1 comments
Elijah Horner, one of the developers behind F.R.O.G., talked about their title that features a cute frog with a shootable tongue.

17 July, 2019

619 views
Maria Panfilova has recently released a 12-hour video tutorial that covers her process of creating 3D animals. 

17 July, 2019

654 views
Trevor Carr has recently presented his version of the original hero from Metroid made in 3DS Max, Maya, Substance Painter, ZBrush, 3D-Coat, and Marmoset Toolbag.

17 July, 2019

1140 views
2 comments
Sony Interactive Entertainment (SIE) has decided to set up an office in Adelaide, creating 32 exciting new engineering roles.

17 July, 2019

545 views
Have a look at a Modular Building Set for Unreal Engine that was designed to give developers complete creative freedom and control over building sizes, shapes, colors, styles, and structure.

16 July, 2019

1184 views
The Disney Research team presented their project focused on the control of interpolations in animation.

16 July, 2019

1440 views
2 comments
34th Edition of GDC is Calling for Discipline-focused Submissions in Rebranded “Core” Line of Talks

16 July, 2019

409 views
1 comments