Interview
Breakdown: Calm Lake That Looks Like Oil Painting
Etienne M. discussed his Calm Lake environment, showing how he used Maxtree and SpeedTree to create realistic vegetation and worked on composition to make the dense forest.
Etienne M.
Apr 04, 2025
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How To Model & Texture A Photorealistic Oil Lantern Featuring Metal & Rust Textures
Imad Messaoudi provided a step-by-step guide on creating a vintage oil lantern using Blender, ZBrush, Substance 3D Painter, and Marmoset. He explained how the high levels of wear and detail are achieved, sharing techniques for making the prop look naturally aged and enhancing realism.
Imad Messaoudi
Apr 04, 2025
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Creating Realistic Animated Water With Substance 3D Designer & Marmoset Toolbag
Sherif Dawoud returned to 80 Level to discuss his realistic coast material crafted in Substance 3D Designer and Marmoset Toolbag, with animation done in DaVinci Resolve.
Sherif Dawoud
Apr 03, 2025
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Creating a Modern Character with African Vibes with ZBrush & UE5
Ludivine Moro provided a detailed breakdown of the Alecia project, discussing modeling and texturing the character's head, outfit, hair, and accessories using Blender, Maya, ZBrush, Substance 3D Painter, and Unreal Engine.
Ludivine Moro
Apr 03, 2025
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How to Create Realistic 3D Oak Tree
Quentin Rapicault shared his vegetation workflow, which allows him to create a natural balance between bark and leaves using SpeedTree, Maya, Substance 3D Designer, and Unreal Engine.
Quentin Rapicault
Apr 02, 2025
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How To Model & Texture A Photorealistic Wooden Box With Natural Wear And Tear
Akshat Rastogi shared the process of making the Painter’s Wooden Box project in Maya, ZBrush, Substance 3D Painter, and Unreal Engine, explaining the detailed sculpting and texturing skills to achieve natural variations and offering tips for creating an authentic prop with a strong narrative.
Akshat Rastogi
Apr 02, 2025
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Reviving SNES' Donkey Kong Country Nostalgia With Cinema 4D & Redshift
John Melo shared how he paid tribute to his favorite SNES game using Cinema 4D and Redshift, focusing on how he created the translucent material for the console.
John Melo
Apr 01, 2025
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Crafting Star Wars-Inspired Laser Saber with Maya & Houdini
Wyatt Clark talked to us about the Lightsaber project, discussing modeling the Star Wars-inspired weapon and its details, such as the screws and a crystal, using Maya, Houdini, and Nuke.
Wyatt Clark
Apr 01, 2025
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How to Build Vampire Slaying Kit in 3D
Razvan Mindra shared how he created his fascinating Vampire Slaying Kit in ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag, explaining how to put a creepy pickled monster in a jar and make props look aged.
Razvan Mindra
Mar 31, 2025
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