Interview
Breakdown: Precision Milling & Drilling Machine Made With ZBrush & Substance 3D
Lyubov Vasileva shared the working process behind the NORA Precision Milling & Drilling Machine project, detailing how to create realistic and captivating damaged textures while offering valuable insights and tips.
Lyubov Vasileva
Dec 03, 2024
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Transferring a Manga Samurai to 3D Using ZBrush & Marmoset Toolbag 5
Anh Trần showed us the workflow behind the Miyamoto Musashi 2.0 project, discussing approaching likeness with the manga concept, translating it from 2D to 3D, and creating the character's clothes, sword, and shoes using Marmoset Toolbag 5 and ZBrush.
Anh Trần
Dec 03, 2024
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Sunny Hill Village: A Cozy European Village Created with UModeler X
The UModeler team told us about the Sunny Hill Village project, providing insights into the creation process using UModeler X for modeling, texturing, and rigging tasks. The developers also shared an overview of how they managed to complete the entire workflow exclusively within Unity and UModeler X.
The UModeler Team
Dec 02, 2024
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How to Set Up Cinematic Dark Fantasy Canyon in Unreal Engine
Anton K. shared how he created the dark fantasy environment inspired by Dark Souls and Bloodborne in Unreal Engine, explaining how the lighting helped set up the dramatic, moody atmosphere.
Anton K.
Dec 02, 2024
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How to Make Italian Town-Themed 3D Environment Pack for Unity & Unreal Engine
Augusto Vaca shared with us how Positano was developed into a stylized pack featuring rich materials and detailed texturing. He explained how to leverage blocking to maintain correct proportions and scale and arrange buildings in a way that makes the city engaging and enjoyable to explore.
Augusto Vaca
Dec 02, 2024
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How To Create WWII-Inspired Trousers With Marvelous Designer & ZBrush
Manish Nautiyal provided a breakdown of a study on World War II-inspired military trousers, explaining the complete process from garment creation in Marvelous Designer to detailing in ZBrush.
Manish Nautiyal
Nov 29, 2024
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Creating Dishonored-Inspired Cinematic Urban Scene with Blender
Matthew Hickey talked to us about the Strange City project, discussing the creation of the Dishonored-inspired urban scene with elements of neo-classical architecture, the process of translating a 2D concept into 3D, and adding unique dirt and wear to the props using Blender, Substance 3D Designer, and Unreal Engine.
Matthew Hickey
Nov 29, 2024
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Breakdown: Modeling & Texturing Realistic 3D Girl with Bow
Seok Jiung talked about the Ansuz project, showing the sculpting, texturing, and lighting work behind the girl, her hair, and winter outfit.
Seok Jiung
Nov 28, 2024
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How to Sculpt a Man with Exaggerated Facial Expressions in ZBrush
Daniel Merticariu shared the workflow behind The Man Who Laughs project created in ZBrush, which was based on a 2D concept, explaining how his exaggerated facial expression and pose were sculpted.
Daniel Merticariu
Nov 28, 2024
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