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Interview

Breakdown: Stylized Hand-Painted Fantasy Priest Character Made With ZBrush & Substance 3D

Matthieu Lemoule Duparc took us behind the scenes of creating a hand-painted game-ready Moon Priest character, sharing his process from sculpting in ZBrush to texturing in Substance 3D Painter and rendering in Unreal Engine 5.

Matthieu Lemoule Duparc

Feb 04, 2025

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Crafting a Real-Time Sci-Fi Weather System with Multiple Moods in UE5

Marek Zaranski provided a breakdown of the Weather Station project, discussing creating a real-time weather system with five types of weather and various moods inspired by old-school sci-fi visuals using Unreal Engine 5.

Marek Zaranski

Feb 03, 2025

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Breakdown: 3D Gun Made of LEGO Blocks Created with Plasticity

Yulong Huang demonstrated the work behind Block19, a gun made of LEGO blocks, explaining the Plasticity workflow and showing the texturing steps in Substance 3D Painter.

Yulong Huang

Jan 31, 2025

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Blender Foundation Talks 2024 Highlights, Plans for 2025 & the "Join the 2%" Campaign

Head of Product at Blender Dalai Felinto has joined 80 Level to discuss Blender's most notable successes in 2024, plans for 2025, the software's upcoming features, and the "Join the 2%" campaign on Blender's social media pages.

Dalai Felinto

Jan 29, 2025

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Imagining Game Boy Advance With Joy-Cons In Substance 3D & Arnold

Tatyana Grebenschikova joined us to discuss her 3D take on Game Boy Advance upgraded with Joy-Cons, focusing on the texturing workflow in Substance 3D Painter.

Tatyana Grebenschikova

Jan 29, 2025

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Storytelling in a 3D Scene: Creating an Old Tavern with ZBrush & UE5

Dmitry Rusakovich talked to us about the Tavern on the Road project, discussing how details, such as a building's shape and position and scattered vegetation, tell the story and explained the steps of modeling, texturing, and setting up lighting using ZBrush, Substance 3D Painter, and Unreal Engine 5.

Dmitry Rusakovich

Jan 28, 2025

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Behind the Creature: Creating Animals for DreamWorks' The Wild Robot

Hannah Kang told us how real-life references helped create animals for DreamWorks' The Wild Robot and shared some tips for artists who want to work at big studios.

Hannah Kang

Jan 27, 2025

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Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5

Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.

Angelina Pronina

Jan 24, 2025

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How to Create a 1920s Park with a Museum & Wandering Dinosaurs

Enzo Minarro shared with us the process of designing an environment featuring an Art Deco museum and dinosaurs, explaining the environmental concept art flow that covers drawing keyframes in grayscale, creating 3D models, and refining designs through iterative 2D and 3D work.

Enzo Minarro

Jan 24, 2025

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