Eugenia Lysa demonstrated how St. Trina of the Cradlesong's dimension could have looked in the game.
3D Environment Artist Eugenia Lysa continues the series of gorgeous Elden Ring-inspired artworks with yet another awesome scene based on FromSoftware's latest game. This time, the creator imagined what St. Trina of the Cradlesong's Dream World could have looked like had it been implemented into the game, setting up the dimension of the mysterious deity in Unreal Engine 5. According to the author, the environment consists of both hand-made assets, created with ZBrush and Substance 3D Painter, and Megascans.
Earlier, Eugenia also imagined the deity herself, with her looks having been based on in-game item descriptions and statues:
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