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Master AAA Character Creation Pipeline With This Step-By-Step Course

Senior 3D Artist Hafez Yadollahi will guide you through the complete workflow using industry-standard tools while sharing expert tips to help you succeed in the job market.

If you aspire to become a professional 3D artist and not only create high-quality character art but also break into the industry, this course could be the perfect fit for you. In AAA Game Character Creation-Step by Step Guide, Hafez Yadollahi, with whom we had the pleasure of speaking twice last year, will reveal his personal workflow, refined through years of hands-on experience, and share valuable job market insights, strategies to increase your earnings, build passive income, and develop a professional portfolio.

This course covers 3D sculpting, modeling, texturing with PBR techniques, and retopology. By utilizing ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5, you'll learn character design principles for AAA games and how to optimize characters for both games and animations. Upon completing the course, you'll have the skills needed to confidently use other DCC software for character creation.

Starting with sculpting in ZBrush, this course spans over 6 hours and 47 lessons. You'll use Maya for retopology and UV mapping, explore the Marvelous Designer workflow for costume design, master texturing in Substance 3D Painter, and finalize the character in Unreal Engine and Marmoset Toolbag.

Learn more and purchase the course here and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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