Yongji Chen prepared a little breakdown of his Ice Bunny simulation made in Houdini.
Ricardo Teixeira from Amplify Creations team overviewed their Amplify Shader Editor for Unity and talked about shader work in general.
Olivier Lau reviewed his Hair & Fur tool for making hair/fur textures in Substance Designer: structure, features, capabilities, advantages, and more.
Shawn Frayne, CEO of Looking Glass Factory, talked about the production of holograms, its biggest challenges and shared his thoughts on their future use.
Abel Dopazo talked about his work as a cinematic artist, discussing the way he uses Blender, MODO and other tools for the production of large-scale environments and cinematics.
James Tupper broke down the abstract artwork created at CGMA during the course Abstract FX in Houdini and gave a lot of useful tips.
RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.
Researchers from Samsung AI Center revealed their new AI system that allows animating heads using only a few static shots.
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Witchfire Internal Demo 2 ReleasedLooks like Destiny 3·
Polyraven UV Script for Mayanice!·
Using Props & Lighting to Build Mood in a SceneHi，What is the AC units？·
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