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Tutorial: Creating Materials With Substance 3D Sampler & Adobe Capture

Wes McDermott shared a short tutorial demonstrating how to use Sampler and the Adobe Сapture app. 

Technical Artist and Substance 3D guru Wes McDermott has shared a new short tutorial demonstrating how to create 3D materials using Substance 3D Sampler and Adobe Capture. 

Adobe Capture is a mobile app that can transform your images into a variety of creative assets for use in design projects. You can use the app to:

  • Remove the background from images
  • Create vectors from images
  • Record audio and convert it to text
  • Identify fonts in images
  • Create custom color themes and gradients
  • Build digital brushes from images
  • Generate intricate patterns from vectors
  • Collect and apply color grading to images and videos
  • Create 3D textures for use in 3D design
  • Seamlessly sync all your creative assets to your Adobe Creative Cloud Libraries.

Substance 3D Collection subscribers can use the Adobe Capture app capture and create a 3D material asset from an image right on their phone. This material can then be applied to 3D models using Adobe Substance Painter or Stager, or the materials can be further refined within Adobe Substance Sampler or Designer. Users can adjust various settings of the material such as roughness, detail, metallic, intensity, frequency, and repeat to fine-tune the appearance of the material and make it more suitable for their project. In addition, the feature allows users to preview the material on different 3D shapes and use the blend edges feature to blend the seams together and make them less visible on the final material. Finally, users can save the material as an asset to their Adobe Creative Cloud Library allowing them to use assets created in the Capture app across different projects, saving time and effort in creating new materials for every project.

In just one minute, Wes demonstrated how the tools could be used to turn an image of leaves and stones into an AI-powered material, showed which settings need to be tweaked in order to achieve a desired result, and provided a look at how to finalize and render the material in Substance 3D Stager. You can check out the full tutorial attached above or by visiting Wes' LinkedIn page.

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