Maksym Shevchuk utilized Blender, ZBrush, and Substance 3D Painter to set up the piece.
Take a look at this unique-looking 3D concept of a post-apocalyptic sawed-off shotgun, brought to life by Digital Artist and 3D Modeler Maksym Shevchuk. Based on Ivan Taranenko's original 2D illustration, the piece was created as part of Dmytro Mykhailyk's ongoing weapons art challenge using Blender, ZBrush, RizomUV, Substance 3D Painter, and Marmoset Toolbag, as well as Marvelous Designer to set up the glove. Attached below are some of the renders shared by Maksym, you can check out more by clicking this link:
And here's Ivan Taranenko's original concept:
If you'd like to learn more about modeling hard-surface props, we also recommend checking out our 2022 interview with Dmytro Mykhailyk, who discussed the workflow behind the DBAL-A2 Project, shared the narrative texturing process, and explained the rules of creating an object's story.
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