VFX
A Pack of Animated Explosions for True-VDB
Everything is better with explosions.
Menhir FX's Work Organization & Production Pipeline
Simon Tarsiguel, a Co-Founder of Menhir FX, talked about the studio's working process, spoke about their production pipeline and software they used, and explained how to work with new clients.
To The Sky is Looking for a VFX Artist
To The Sky is seeking a talented VFX Artist to join the team working on an unannounced AA, 3rd person action/adventure game. The game is in the early days of development and you will be joining the studio in an exciting and influential phase.
Creating Exploding Dark Liquid Effect in Unreal Engine 5
Daryll Española shared the workflow behind the Dark Liquid Burst project, explained how to create liquid-like shading, and showed how the explosions were made with Niagara.
Creating a Creepy Monster in Maya, Houdini & Arnold
Mirko Zambataro shared the workflow behind the Monster project and thoroughly explained how the VFX and lighting were set up.
Setting Up a Hurricane Simulation in Houdini
FX Artist JJ Sun has shared a comprehensive breakdown of her recent Hurricane Simulation project, explained how the destructible building was set up, discussed the environmental effects, and showed how the simulation was rendered in Houdini Solaris using the USD pipeline.
Important Looking Pirates Breaks Down Resident Evil's Giant Crocodile
See how it was made.
The Eyeline System Behind Avatar – The Way of Water
One of the creators revealed how the difference in height was handled to look realistic.
FutureWorks Managing Director on the Company's Culture & Indian VFX Market
Managing Director at FutureWorks Media Gaurav Gupta has told us about the company's work culture and approach to education, discussed the peculiarities of the Indian VFX market, and shared some tips for aspiring VFX artists.