Antonella Pelaia showcased a cozy digital scene set up with hand-made assets.
Check out Ancient House, a warm and cozy Mediterranean-style 3D environment inspired by Assassin's Creed Odyssey created by 3D Environment/Prop Artist Antonella Pelaia as a Term 2 project for Vertex School's Game Artist Program.
Set up with the goal of replicating the look and feel of some of the areas from the aforementioned game, the scene was created using a variety of 3D software such as Maya, ZBrush, Substance 3D Painter/Designer, Blender, Marmoset Toolbag, and Unreal Engine 5. According to the creator, the environment is mostly made out of hand-made assets, with the exception of "some grass and small plants," which were sourced from Quixel Bridge.
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