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Official website

www.godotengine.org
Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Use Your Eyes

Work inside a simple, yet flexible and feature rich editor, with tools popping up to aid you when needed.

  • Uncluttered UI, where most tools are context-sensitive.
  • Huge amount of tools to aid you and your team in content creation.
  • Editor designed not only for programmers, but for artists,animators, level designers, graphic designers, game designers, etc.
  • Built-In documentation browser and code editor to avoid distractions.

Multi-Platform Editor

Develop games using your favorite operating system:

  • Godot works on Windows, OSX and Linux.
  • Editor runs in 32 and 64 bits, in all platforms.
  • Small download (around 20mb), and you are ready to go.
  • Easy to compile yourself (no dependency hell).

Multi-Platform Deploy

Develop games for your favorite platforms:

  • Mobile Platforms: iOS, Android
  • Desktop Platforms: Windows, OSX, Linux
  • Web Platforms: PNaCL
  • Consoles: Playstation 3 and Playstation Vita (only with license from Sony)
  • Upcoming (not stable yet): HTML5 and Windows Phone.
  • One Click Deploy & Export to most platforms. Easy to create custom builds too.

godot-80lv

Develop 2D Games

Create complex 2D games with the fully dedicated 2D engine.

  • Dedicated 2D engine, no need to fake 2D in 3D space.
  • Work in pixel coordinates, but resize to any screen resolution.
  • Support for sprites, animated sprites, polygons, parallax, layers, advanced particle system, etc.
  • Custom physics & collision engine that works in pixel coordinates.
  • Powerful animation editing capabilities, including cut-out, bone rigs, etc.

Develop 3D Games

Create realistic looking 3D games with the dedicated 3D Engine.

  • Import 3D models from Max, Maya, Blender, etc. with full animation.
  • Supports skeleton deforms and blend shapes.
  • Several light types, with shadow mapping.
  • Flexible shader & material models.
  • Render with HDR, anti aliasing and linear color modes.
  • Post process fog, glow, bloom, color adjustment, etc.

Design User Interfaces

Create simple or complex user interfaces, adapted to your needs.

  • Powerful GUI library, dozens of controls are available as engine nodes.
  • Entirely visual GUI editor, design first and then fill the bits of code.
  • Create beautiful game UIs with simple, skinnable controls.
  • Create tools and game content editors using advanced controls.
  • Skinnable OS-like controls, for sim games, RPGs, MMOs, etc.
  • Customize your own controls, by implementing input and draw functions.

Script & Hack

Add custom behaviors to any object by extending it with scripting.

  • Python-based scripting language, designed to make games.
  • Efficient design for memory allocation (no GC stalls or leaks).
  • Built-In script editor with syntax highlighting, real-time parser & code completion.
  • Integrated debugger.
  • Integrated class reference browser.
  • Friendly C++ API to optimize parts of the game or  extend any part of the engine.

Innovative Design

Godot has a unique and modern architecture. When you get used to it, everything else feels obsolete.

  • Design language based on nested scenes.
  • Allows organizing small and large projects efficiently.
  • Any part of a game that can be named can become a scene.
  • Subdivide scenes to improve teamwork.
  • Re-use scenes as part of other scenes.

Animate Everything

The animation system in Godot is one of the most advanced in existence.

  • Animate 2D or 3D.
  • Any property of any object can be animated, even function calls.
  • Use custom transition curves and tweens.
  • Helpers to animate 2D rigs, with skeletons and IK.
  • Efficient optimizer to pack imported 3D animations.
  • Animation Tree support for fluid character animation.

Simulate

Godot has a custom physics engine designed for games.

  • Dedicated 2D and 3D physics engines, which use the same API.
  • Several types of collider shapes supported.
  • Flexible KinematicBody implementation, for 2D and 3D.
  • KinematicBody allows to use collision detection in a flexible way, without physics.
  • Advanced DynamicCharacter for characters that need full, transparent physics integration.
  • Several types of constraints available, including Vehicle Simulation.

Debug

Fix and optimize your game with the built-in debugger.

  • Source level debugger, with breakpoints, inspector, backtraces, etc.
  • Stepper with real-time inspection of variables.
  • Performance analyzer, with dozen of metrics available.
  • Ability to debug scripts of games running on external devices.
  • Remote filesystem support, for quick testing of large games on devices.
  • Alternative command-line debugger, for unix hardcores.

Collaborate

Work alone or work in a team:

  • Godot is designed from the ground as a teamwork tool.
  • Filesystem usage is friendly to popular VCSs (such as Git, Subversion, Mercurial, PlasticSCM, Perforce, etc).
  • Script syntax supported by GitHub.

GodotRecent articles

Terrain3D 1.0 Released With Full Support For Godot Engine 4.4

This update includes 132 commits, featuring improved 3D projection, dynamic collision, LOD support for foliage instances, and much more.

Learn How To Add Depth To Anime Eyes With The Godot Shaders Bible

Fabrizio Espindola demonstrated a shader he'll be covering in his new book.

Godot 4.4.1 Maintenance Release Resolves Over 100 Bugs

It's time to update with the first bug-fix release since the launch of version 4.4.

Godot 4.5 First Development Snapshot Now Available

Highlights include a new toggle to mute game audio while testing in the editor, multi-selection for multiple nodes, and 403 bug fixes, among other improvements.

Buckshot Roulette Creator Shows Entire Development Time-Lapse

It's 2,330 Blender viewport preview thumbnails.

Godot Engine 4.4 Is Here

Key highlights include direct Jolt Physics integration, embedded game windows, interactive in-game editing, Android editor support for XR devices, and more.

Check Out This Beautifully Satisfying Procedural Bridge Tool

Let your imagination flow.

Gravity-Based Mechanics For Retro-Inspired FPS Made With Godot

StayAtHomeDev is prototyping a game project.

The Unity Shaders Bible Author on How the Digital Art Industry Has Changed Over the Past 10 Years

To celebrate 80 Level's 10th anniversary, we spoke to Technical Artist and author of "The Unity Shaders Bible", Fabrizio Espíndola, about his artistic journey and how the industry has changed over the past decade.

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