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Fluid Flux Developer Showcases Impressive New Water Simulation

Unreal Engine works magic in Krystian Komisarek's hands.

Gloria Levine

Feb 19, 2024

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"The Unity Shaders Bible" Author on Using Unity For Technical Art

The author of "The Unity Shaders Bible", Fabrizio Espíndola, explained how he got into technical art 10 years ago, discussed shader creation in Unity, and shared some advice on how to stand out professionally.

Fabrizio Espindola

Feb 19, 2024

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Unity For Technical Art: Advantages, Tools & Workflows

Technical Artist Kacper Szwajka told us how he shifted from concept art to technical art, spoke about the advantages of Unity when it comes to his work, and shared some details about the recently released guide on GPU-boosted run-time procedural placement on terrain in Unity.

Kacper Szwajka

Feb 12, 2024

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Look How You Can Set Up Underwater Lighting in Unreal Engine 5

Stef Bracke talked about the Azurean Depths project, sharing how the underwater environment was created with Unreal Engine's PCG and detailing the creation process behind caustics, lighting, and post-process stages.

Stef Bracke

Nov 29, 2023

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BroadLeaf: Developing a Real-Time Solution for Rendering Trees

Tencent America's Yixin Hu has told us about BroadLeaf, a real-time solution for rendering large-scale forests, explaining how it handles data compressions and texture baking, discussing LOD transition, and comparing the tech to UE5's Nanite.

Yixin Hu

Aug 29, 2023

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Creating a Scaffolding Generator for Unreal Engine in Houdini

Akio Inagaki has shared a comprehensive breakdown, detailing the working process behind the Houdini-powered procedural scaffolding generator, explaining how instancing was used, and revealing how procedural materials were integrated.

Akio Inagaki

Jun 14, 2023

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Developing a Simple Foliage Tool in Houdini

Technical Artist Youmna Sahab told us how and why the Foliage Tool was created, revealed the workflow behind the project, and shared some tips and tricks for aspiring Houdini Artists.

Youmna Sahab

Jun 28, 2022

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Tech Tips on Stylized Scenes in Unreal

Junliang Zhang shared a technical art portfolio presentation, talked about shaders, and showed a lot of material blueprints for working in Unreal Engine.

Theodore McKenzie

Apr 28, 2021

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Recreating the Drawing Mechanic from Half-Life: Alyx in Unity

Daniel Santalla explained how he set up the mechanic that allows the player to draw on a blackboard in VR and how it can be done with the glass surface similar to the effect in Half-Life: Alyx.

Daniel Santalla

Feb 23, 2021

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