Articles

Tapping into the Possibilities of Houdini and UE4

Roahith Rajendiran talked about his experience of working with Houdini and UE4 and designing procedural tools, development of the ideas, lighting experiments, challenging aspects of the work and solutions to them.

Author

Roahith Rajendiran

Published on

Aug 27, 2020

Creating a Destructible Object in Unreal Engine 4 & Blender

The Kids With Sticks Team has recently published a thorough tutorial on how to create destructible objects in UE4 and Blender. With their permission, we are sharing it on our website. Follow this link to see the original post.

Author

Kids With Sticks

Published on

Aug 26, 2020

How Splash Damage Built Efficient Material Systems for Gears Tactics

Raouf Bejaoui and Matthijs Verkuijlen talked about the Climate Aware Material and Temperature Aware Material systems they created for Gears Tactics that allowed the artists to control the level of wetness, water accumulation, burning, and other effects in the game.

Insight into Game Programming in the Industry from Firas Hosn

Firas Hosn, AI Game Programmer and Mentor at CG Spectrum, shares his experience of working on games in large teams and self-aware AI development as well as gives his tips to those who want to join Ubisoft's technical team.

Author

Firas Hosn

Published on

Aug 04, 2020

Simulating Liquids in Bottles with a Shader

Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.

Author

Gil Damoiseaux

Published on

Jun 18, 2020

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