The artist utilized Miguel Rodriguez's technique to set up the shader.
The artist utilized Ian Hubert's Shakify plug-in to set up the lifelike camera shake.
Dylan Browne shared some incredible demos showcasing an upcoming update to Ocean System for Rendered Cinematics.
Max van der Merwe shared a short breakdown explaining how to set up a simple ocean shader in Unity.
Game Developer Crigz shared one more useful tutorial on setting up water simulation in Godot Engine.
The creator considers sharing a breakdown of the project in the near future.
Matt Newell shared the working process behind the recently-presented realistic umbrella shader, made in Unreal Engine 5 for Lushfoil Photography Sim.
The developer presented an upgraded version of the realistic umbrella shader made for Lushfoil Photography Sim.
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