logo80lv
Articlesclick_arrow
Professional Services
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Order outsourcing
Advertiseplayer
profile_loginLogIn

Official website

www.topogun.com

On the web

FacebookTwitter

A stand-alone retopologizing and maps baking application


Image by Claudiu Tanasie

TopoGun is a stand-alone retopologizing and maps baking application.

 

In today's 3D graphics, high-quality 3D models, due to their nature, usually have millions of polygons. This is because most of today's 3D models are created from real-world scanned models, or they are digital sculptures, created using brush-based 3D sculpting applications.

 

The retopologizing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models.

 

The maps baking functions will help you bake various types of texture maps from your high-resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high-resolution mesh.

Image by Georgian Avasilcutei

Many artists nowadays create their concepts as 3D models, using brush-based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models.

 

In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.

Image by Mashru Mishu

There are several reasons for doing this: to make the 3D models more animation-friendly, to create low poly versions for gaming or further sculpting and detailing, or as a way to change the high-res topology in order to improve the model's capability of handling the high-res information at a lower polygon budget.

 

A retopology tool like TopoGun is needed for these purposes.

 

Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh's features, (i.e., small details that couldn't be recovered after retopologizing due to the limited polycount an engine can render in real time).

TopoGunRecent articles

80 Level Digest: Useful Retopology Tools for Your 3D Projects

80 Level Digest is back with a list of great retopology tools that will make sure your 3D model works right.

This Powerful Retopology Tool For 3D Art Gets A Major Update

TopoGun 3 is out of beta adding new tools for manual and automatic retopology.

Black Friday: Top Deals for Artists, Designers, and Animators

Today we've gathered the top 12 tools and assets that are on sale and can ease your work on projects and games.

TopoGun 3 Release Candidate 1 Launched

The update added FBX support.

TopoGun 3 Public Beta Available

A public beta version of TopoGun 3 is now available. 

TopoGun 3 In Action

Pixelmachine has shared a couple of preview videos of TopoGun 3, the first major update in almost eight years.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more