Articles

A Blender Add-on To Imperfect Your 3D Scene With Realistic Details

ImperfectIt! is a Blender add-on that empowers artists to quickly enhance the authenticity and hyperrealism of 3D objects by layering a diverse array of detailed lifelike imperfections and adding dynamic weather simulation effects.

Amber Rutherford

Apr 22, 2024

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Easily Generate Clothes For Your Characters With This Blender Add-on

Streamline the process of designing clothes for your 3D models with this automatic smart clothes generator for Blender, offering a variety of tools to customize the style and behavior of the cloth.

Amber Rutherford

Apr 22, 2024

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Check Out a Mesmerizing Stylized Explosion Made With Blender

One more fiery masterpiece from Hiroshi Kanazawa.

Theodore McKenzie

Apr 22, 2024

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Mix 24 Procedural Destructions For All Surfaces In This Blender Add-on

Apply stylized damage on top of each other to heavy objects or choose various options for internal destruction with Mix Damage, a simple and flexible Blender tool.

Amber Rutherford

Apr 19, 2024

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The Blender Foundation Releases Blender 4.1.1 & LTS Updates

This corrective release focuses on addressing 4.1's issues and comes with 58 bug fixes, as well as introduces new versions of Blender LTS 3.3 and Blender LTS 3.6 branches.

Amber Rutherford

Apr 19, 2024

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This Awesome New Shader Adds a Painterly Look to Your Models

Mani Salguero's new shader comes as a free bonus to the artist's NPR shading tutorial.

Theodore McKenzie

Apr 19, 2024

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Realistic Backstreet Alley Made in Blender & Unreal Engine 5

A combination of Megascans and custom-made assets was used to bring the scene to life.

Theodore McKenzie

Apr 19, 2024

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Bake Animation To Camera With Blender's Copy Global Transform Tool

Released as a part of the Copy Global Transform add-on for Blender 4.2 Alpha, this handy tool allows you to animate on Twos and more with camera motion on Ones by generating new keys.

Amber Rutherford

Apr 18, 2024

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Finland-Inspired Procedural Swamp Biome Made With Blender

The scene was set up by Jesse Miettinen using Geometry Nodes.

Theodore McKenzie

Apr 18, 2024

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