Making a Mechanical Sloth in Blender & Substance 3D Painter
Oleg Senakh has returned to tell us about the Mechanical Sloth project and share an interesting workflow that skips high poly modeling and retopology processes entirely.
Designing a Revolver Prop in Fusion 360, ZBrush & Substance
Oleg Senakh talks about the process of creating the EAA .357 Witchfinder Revolver, gives an in-depth explanation of how the details of the revolver were textured, and discusses the importance of choosing the appropriate references for prop art.