Tomas Tagesson has shared a lengthy Twitter thread explaining the nuances of hard-surface retopology and low poly.
3D Props Artist Shyamsagar S has shared an enormous breakdown of the Electric Generator project, explained how the prop was modeled and textured, and demonstrated lighting and rendering processes in UE5.
The project was made by Akira Saito using a triangular distance Voronoi in Houdini.
Here's a great StarCraft fan art created by Alexandre Quintin.
3D Artist Nikita Skotin has shared the workflow behind the Coupris Kineema project and explained how the model was prepared for 3D printing.
Simon Mercuzot has shared the texturing workflow behind the SKS project, explained how wooden and metallic surfaces were created, and showed how dust and grease were added.
Oleg Senakh has returned to tell us about the Mechanical Sloth project and share an interesting workflow that skips high poly modeling and retopology processes entirely.
Alex Medina talked about creating weapons for Hunt: Showdown, explained the modeling and texturing processes, and told us about being a hard-surface artist for games.
This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2A Game that Costs $2,000 Was Released on Steam
- 3Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 4Jenna Ortega's Wednesday Recreated in 3D
- 5Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 6Japanese Town Generator Set Up in Blender
Dead Space Remake Is Third Among Weekly Best SellersI am making $100 an hour working from home. I never imagined that it w...·
Open Brush 2.0 ReleasedI am making $100 an hour working from home. I never imagined that it w...·
Sky Ordered a Documentary about Mark ZuckerbergI am making $100 an hour working from home. I never imagined that it w...·
EA Once Planned to Release a Dragon Age Mobile GameI am making $100 an hour working from home. I never imagined that it w...·
Join thousands of game designers and keep track of your subscriptions