Nina Popovych
Level Artist
Modeling and Texturing an Ancient Temple Environment
Level Artist Nina Popovych has shared the working process behind The Lost Temple of Kullu Valley, thoroughly explained the modeling and texturing processes, and explained how the scene was rendered and lit in Unreal Engine.
Creating a Traditional Ornament Mosaic Material in Substance 3D Designer & Marmoset
Nina Popovych talked about the process of creating the Folk Ornament Mosaic material, shared the original patterns' symbolism, and showed the workflow in Substance 3D Designer.