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Xsolla and ALTAVA Group Announce a Strategic Partnership
The companies aim to give developers access to high-end fashion IP and cutting-edge 3D avatar tools.
Xsolla Team
Apr 11, 2025
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How To Create A Battle-Worn Hedgehog Wearing Medieval-Style Clothes
Vlad Kiselev told us how to create this seasoned hedgehog with realistic and human-like proportions, which is modeled in ZBrush and rendered in Unreal Engine, sharing how to maintain its stylization in concept while adjusting to convey the personality.
Vlad Kisel
Apr 10, 2025
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Architecture Explorations in 3D: Combining Brutalism & Art Deco in Unreal Engine
Ihor Fridman shared a detailed write-up discussing the production project behind BLACK THORN, a UE5-powered 3D scene that merges two distinct architectural styles – Brutalism and Art Deco.
Ihor Fridman
Apr 09, 2025
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How to Achieve Natural Interactions for Background Characters With iClone & UE5
iClone Crowd Simulation and Prop Interaction allow characters to seamlessly integrate into any environment.
José Tijerín
Apr 08, 2025
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Xsolla Teams Up with MetaGravity's Quark Multiplayer
The two companies aim to pioneer the future of virtual multiplayer experiences.
Xsolla Team
Apr 08, 2025
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Redshift Rendering Without Limits with iRender Farm
Check out iRender, the ultimate cloud-based render farm providing a high-performance GPU rendering platform specifically optimized for Redshift.
80 Level Editorial Team
Apr 02, 2025
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Breaking Language Barriers: Audio-Driven Facial Animation For Any Language
The Speech Graphics team shared the latest updates to their automatic speech-to-facial animation system, enhancing the Mandarin, Korean, and French language modules.
Speech Graphics
Mar 18, 2025
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The Weather Systems In Windstorm: The Legend Of Khiimori
Marvin Wärzner explained how Aesir Interactive GmbH approached the game's dynamic weather with diverse ground types and changing conditions in Unreal Engine 5 to deliver an immersive horseback exploration of Mongolian landscapes.
Marvin Wärzner
Mar 18, 2025
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Room 8 Group Analyzed 34 AI Tools for 2D Game Art – Only 2 Were Viable
The results are in: AI tools still struggle with game art, with just 2 of 34 deemed OK for use in production.
Oleksii Tyshchenko
Mar 11, 2025
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