Articles

GTA 3 Developer Explained Why He Had to Slow Players Down

That's the reason why you couldn't fly in that game.

Gloria Levine

Apr 26, 2024

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Lucas Pope on Making Games Out of Restrictions

The creator of Papers, Please and Return of the Obra Dinn discussed tool creation in Unity and explained why he's not worried about AI for now.

Gloria Levine

Apr 25, 2024

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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games

80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.

Fumi Games

Apr 24, 2024

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Carlos Estigarribia on Why Game Studios Turn to External Development Companies

Carlos Estigarribia, Head of Business Development at Kokku, spoke to us about why more studios are turning to external partners, how to organize effective workflows between clients and partners, and touched on the current trends in the industry.

Carlos Estigarribia

Apr 24, 2024

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Epic Games' Spring Creator Sale Offers Huge Discounts for Artists

Find up to 70% discounts on Unreal Engine Marketplace, ArtStation Marketplace, and Sketchfab.

Gloria Levine

Apr 12, 2024

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New Intel XeSS SDK Provides Better Quality & Performance

XeSS 1.3 SDK adds new presets.

Gloria Levine

Apr 08, 2024

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Histera on Developing a Multiplayer First-Person Shooter Game in Unity

StickyLock Games' Jamel Ziaty has offered an exclusive behind-the-scenes look at the studio's upcoming FPS Histera, explaining how Unity's DOTS and Unity Gaming Services help the team set up the game's multiplayer component.

Jamel Ziaty

Mar 28, 2024

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God of War Ragnarök Devs Explain How Classic Greek Enemies Were Brought to Valhalla

Minotaurs, harpies, and young Kratos – here's a comprehensive breakdown explaining how they were recreated in Rangarök's DLC.

Theodore McKenzie

Mar 25, 2024

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Former Dragon Age Writer David Gaider Spoke Against Crunch Culture

If working overtime on AAA games with massive budgets is the only way to make games, "maybe the industry deserves to die."

Gloria Levine

Mar 25, 2024

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