Articles

Level Design in Star Wars Jedi Survivor

Respawn Entertainment's Simon Isacsson Andersen shared a behind-the-scenes look at Star Wars Jedi: Survivor and spoke about the team's approach to level design in the game.

Simon Isacsson Andersen

Jan 26, 2024

Add bookmark

Level Design of PowerWash Simulator

FuturLab's Dan Chequer told us about the level design of PowerWash Simulator, the balance of realism and fun, catering to players' love for parkour, and the game’s success.

Dan Chequer

Jan 22, 2024

Add bookmark

#Blocktober: Level Design in A Plague Tale Requiem

Laura Mas Maury shared some WIP blockouts and compared them to the final game.

Theodore McKenzie

Oct 16, 2023

Add bookmark

A Glimpse at Level Design in The Last of Us Part II

Anthony Vaccaro contributed to #Blocktober 2023 by showing how one of the most memorable scenes from TLoU Part 2 looked early in development.

Theodore McKenzie

Oct 12, 2023

Add bookmark

A Look at Level Design in Star Wars Jedi Survivor, Dredger Gorge & Stone Spires

For this year's #Blocktober, Nicholas Cameron shared blockouts for the two levels the creator designed in Star Wars Jedi: Survivor, Dredger Gorge, and Stone Spires. 

Terri Mills

Oct 09, 2023

Add bookmark
Immerse yourself in a
hyper-realistic virtual world
Buy Metasite

Max Pears Offers a Look at Level Design in Cyberpunk 2077 Phantom Liberty

The legendary Level Artist participated in this year's #Blocktober.

Theodore McKenzie

Oct 06, 2023

Add bookmark

A Behind-the-Scenes Look at Level Design in Star Wars Jedi Survivor

For this year's #Blocktober, Simon Isacsson Andersen demonstrated how Khri's Observatory from the latest Star Wars Jedi game looked during the blockout stage.

Theodore McKenzie

Oct 03, 2023

Add bookmark

A Deep Dive Into Dead Island 2's Worldbuilding & Level Design

Game Director at Dambuster Studios David Stenton explained the nuances of Dead Island 2, talked about the game's level design, and detailed the studio's level testing process.

David Stenton

Aug 15, 2023

Add bookmark

8 Common Problems With Level Layouts Explained by Dishonored 2 Level Designer

Ex-Dishonored 2 and Bioshock Infinite Level Designer Steve Lee shared insights on eight of the most common problems in level layout design, how to avoid or fix them, and how to create stronger, more unique player experiences that stand out from the crowd.

Steve Lee

May 18, 2023

Add bookmark

Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Explore partners

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more