Laura Mas Maury shared some WIP blockouts and compared them to the final game.
Anthony Vaccaro contributed to #Blocktober 2023 by showing how one of the most memorable scenes from TLoU Part 2 looked early in development.
For this year's #Blocktober, Nicholas Cameron shared blockouts for the two levels the creator designed in Star Wars Jedi: Survivor, Dredger Gorge, and Stone Spires.
The legendary Level Artist participated in this year's #Blocktober.
For this year's #Blocktober, Simon Isacsson Andersen demonstrated how Khri's Observatory from the latest Star Wars Jedi game looked during the blockout stage.
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hyper-realistic virtual world
hyper-realistic virtual world
Game Director at Dambuster Studios David Stenton explained the nuances of Dead Island 2, talked about the game's level design, and detailed the studio's level testing process.
Ex-Dishonored 2 and Bioshock Infinite Level Designer Steve Lee shared insights on eight of the most common problems in level layout design, how to avoid or fix them, and how to create stronger, more unique player experiences that stand out from the crowd.
Subramanian "Vishal" Venkatachalam has provided some tips and tricks for aspiring Level Designers, shared several informative guides and resources on the topic, and explained which recent games have the best level design and why.
Multiplayer Level Designer Amin Montazeri has shared tips and tricks for presenting blockout levels in a portfolio for level designers, covering the topic from the three views: isometric, plan and section, and player perspective.
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