Articles

Workflow For Creating a Low Poly Western World Game in Unity

Ivo J. has shared a comprehensive workflow of Rzberry, a cartoonish action-adventure Low Poly Western World game, focusing on level design, composition, asset workflow, and lighting. 

Ivo J

Mar 15, 2024

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Level Design in Star Wars Jedi Survivor

Respawn Entertainment's Simon Isacsson Andersen shared a behind-the-scenes look at Star Wars Jedi: Survivor and spoke about the team's approach to level design in the game.

Simon Isacsson Andersen

Jan 26, 2024

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Level Design of PowerWash Simulator

FuturLab's Dan Chequer told us about the level design of PowerWash Simulator, the balance of realism and fun, catering to players' love for parkour, and the game’s success.

Dan Chequer

Jan 22, 2024

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#Blocktober: Level Design in A Plague Tale Requiem

Laura Mas Maury shared some WIP blockouts and compared them to the final game.

Theodore McKenzie

Oct 16, 2023

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A Glimpse at Level Design in The Last of Us Part II

Anthony Vaccaro contributed to #Blocktober 2023 by showing how one of the most memorable scenes from TLoU Part 2 looked early in development.

Theodore McKenzie

Oct 12, 2023

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A Look at Level Design in Star Wars Jedi Survivor, Dredger Gorge & Stone Spires

For this year's #Blocktober, Nicholas Cameron shared blockouts for the two levels the creator designed in Star Wars Jedi: Survivor, Dredger Gorge, and Stone Spires. 

Terri Mills

Oct 09, 2023

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Max Pears Offers a Look at Level Design in Cyberpunk 2077 Phantom Liberty

The legendary Level Artist participated in this year's #Blocktober.

Theodore McKenzie

Oct 06, 2023

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A Behind-the-Scenes Look at Level Design in Star Wars Jedi Survivor

For this year's #Blocktober, Simon Isacsson Andersen demonstrated how Khri's Observatory from the latest Star Wars Jedi game looked during the blockout stage.

Theodore McKenzie

Oct 03, 2023

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A Deep Dive Into Dead Island 2's Worldbuilding & Level Design

Game Director at Dambuster Studios David Stenton explained the nuances of Dead Island 2, talked about the game's level design, and detailed the studio's level testing process.

David Stenton

Aug 15, 2023

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