Articles
Upgrade Your Metahuman Customization with Metapipe 3
A new version of the tool by Arts and Spells keeps the advanced Metahuman customization easy and simple.
Emma Collins
Apr 17, 2025
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Experimenting With Facial Character Animation in Unreal Engine 5
Wang Chen revisited a 2022 character model to practice lighting and test facial animation in UE5.
Theodore McKenzie
Apr 16, 2025
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Check Out This Cool Character Made with ZBrush & Maya
Created by Nicolò Granese.
Emma Collins
Apr 15, 2025
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mGear 5.0 Beta 6 Released With Maya 2026 Support
Introducing new Shifter templates, a production-ready Data Collector, and several bug fixes.
Amber Rutherford
Apr 15, 2025
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Final Fantasy's Tifa Lockhart Recreated With ZBrush & Unreal Engine
Brought to life in 3D by Zhong Q.
Theodore McKenzie
Apr 15, 2025
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How To Model & Texture A Moody Environment Featuring Architecture of Haussmann & Belle Epoque Styles
Blayde Gilley walked us through the creation of this impressive street environment, where every piece of architecture and some props utilize the same trim sheet. He shared tricks to speed up prop creation and set dressing while ensuring consistency, as well as how to balance realistic and stylized lighting.
Blayde Gilley
Apr 14, 2025
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Check Out This 2D-Style 3D Take on Hotel Transylvania's Mavis
Michelle Arreola reimagined Yamada2's illustration with Maya, ZBrush, and Blender.
Theodore McKenzie
Apr 14, 2025
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This Steam Deck 3D Model Looks So Real, Creator Had to Clarify It's Not a Reference
Made by Ramiz Asadullaev using Plasticity, Substance 3D Painter, and Marmoset Toolbag.
Theodore McKenzie
Apr 11, 2025
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Check Out This Realistic 3D Recreation of Uncharted's Nadine Ross
Jake Lamb utilized Marvelous Designer, coupled with a ZBrush pass, to create the outfit and FiberShop for the hairstyle.
Theodore McKenzie
Apr 11, 2025
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