Articles
Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5
Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.
Angelina Pronina
Jan 24, 2025
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How to Make Atmospheric Stylized Modular Ruins with ZBrush & Substance 3D
Kirill Khafizov demonstrated the workflow behind his stylized modular ruins, showed us the material setup in Unreal Engine 5, and talked about making vegetation.
Kirill Khafizov
Jan 23, 2025
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Get This Complete Toolset To Boost Your Animation Workflow
Unlock non-destructive retiming in Maya, accelerate body mechanics, convert videos into image sequences, enhance playblasts, and more with Gabriele Ranfagni's tools.
Amber Rutherford
Jan 21, 2025
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Learn How to Create a Hand-Painted 3D Cottage Using 3DCoat & Maya
Alex Creamer talked to us about the Handpainted 3D Cottage project, discussing creating architecture and vegetation assets, visualizing hand-painted textures using 3DCoat and Photoshop, and setting up lighting with Maya.
Alex Creamer
Jan 21, 2025
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Adorable 3D Dragon Created with ZBrush & Marmoset Toolbag
Alexandre Mougenot showcased this fantastic artwork of an imaginary beast.
Emma Collins
Jan 21, 2025
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Learn How to Create Control's Mail Room with Blender & UE5
Leandro Grasso talked to us about the Mail Room project, discussing visualizing brutalist architecture and following accurate proportions, as well as shared the steps of modeling, texturing, and setting up lighting using Blender, ZBrush, Substance 3D Painter, and Unreal Engine 5.
Leandro Grasso
Jan 21, 2025
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Adorable Squishy 3D Bird Animated in Maya
The creator utilized blend shapes to set up the bird's stylized eyes.
Theodore McKenzie
Jan 20, 2025
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Creating a Storytelling Street Corner Scene with Painterly Effects
3D Environment Artist Leo YuanLi shared details of creating a storytelling street corner environment based on a 2D concept, using Maya, ZBrush, Substance 3D, and Unreal Engine. She discussed methods to make the environment more dramatic and dynamic and shared efficient approaches to save time.
Leo YuanLi
Jan 17, 2025
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Rigging Origami Animals For 2025 Oscar-Shortlisted Animation Origami
Kei Kanamori shared more behind-the-scenes of working with 3D models inspired by traditional Japanese designs.
Amber Rutherford
Jan 16, 2025
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