Character Art
Transferring a Manga Samurai to 3D Using ZBrush & Marmoset Toolbag 5
Anh Trần showed us the workflow behind the Miyamoto Musashi 2.0 project, discussing approaching likeness with the manga concept, translating it from 2D to 3D, and creating the character's clothes, sword, and shoes using Marmoset Toolbag 5 and ZBrush.
Anh Trần
Dec 03, 2024
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Breakdown: Modeling & Texturing Realistic 3D Girl with Bow
Seok Jiung talked about the Ansuz project, showing the sculpting, texturing, and lighting work behind the girl, her hair, and winter outfit.
Seok Jiung
Nov 28, 2024
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How to Sculpt a Man with Exaggerated Facial Expressions in ZBrush
Daniel Merticariu shared the workflow behind The Man Who Laughs project created in ZBrush, which was based on a 2D concept, explaining how his exaggerated facial expression and pose were sculpted.
Daniel Merticariu
Nov 28, 2024
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Creating Bold Elf Warrior Using Unreal Engine 5 & ZBrush
Safwen Laabidi shared the workflow behind the Elf Commander project, discussing in detail approaching skin details and setting up the character's eyes, hair, clothes, weapon, and accessories using Unreal Engine 5, ZBrush, Maya, Marvelous Designer, and Substance 3D Painter.
Safwen Laabidi
Nov 27, 2024
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Process of Creation: Realistic Ganondorf from The Legend of Zelda
Elena Maradei shared the workflow behind the realistic 3D model of Ganondorf from The Legend of Zelda, showing how she captured his age and worked with textures.
Elena Maradei
Nov 22, 2024
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Master Character Creator to Blender: Ultimate Auto Setup Guide
Onur Erdurak shared a detailed guide on how to establish a seamless workflow between Character Creator (CC4), and Blender, covering topics such as exporting characters, integrating motion capture data, refining animations, and optimizing your project.
Onur Erdurak
Nov 19, 2024
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Creating a Robot in Realistic Style Using ZBrush & Marvelous Designer
Alex Savelev talked to us about the Ranchero project, discussing the modeling process and creating clothes and fabric using ZBrush, Marvelous Designer, Substance 3D Painter, Maya, and Unreal Engine 5.
Alex Savelev
Nov 19, 2024
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Grooming Fur For Gremlins' Gizmo With Blender's Hair System
Stefan Mayr walked us through the process of creating a realistic version of Gremlins' Gizmo for a cinematic short film, focusing on the fur grooming workflow using Blender's new hair system.
Stefan Mayr
Nov 15, 2024
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Artist Shows How to Model & Texture Dr. Alex Yu from Prey in His Style
Gabriel Lopes de Menezes showed us the work behind Prey's Dr. Alex Yu fanart, discussing XGen grooming and how he combined realistic and slightly stylized texturing to get this grungy look for the outfit.
Gabriel Lopes de Menezes
Nov 14, 2024
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