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Character Art

Nightmary Yet Cool Models of Serpo Aliens from Dandadan

This fan art is a masterpiece by Hyunseok Jin. 

Rita Hou

Jan 03, 2025

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Step-by-Step Guide on Creating an Adorable Baby Seal with Impressive Fur

Juliette Talbot showed us how to create a lifelike baby seal, which is sculpted in ZBrush and groomed in Houdini, covering techniques for organizing hair clumps and adding realistic features like sands. She also shared how lighting and environmental integration could enhance the scene. 

Juliette Talbot

Dec 31, 2024

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Creating Baby Yoda from The Mandalorian in 3D

Ivan Miya shared the workflow behind Grogu from The Mandalorian, explaining how the sci-fi stroller was created and what he did to convey Baby Yoda's small size using ZBrush, Maya, and Substance 3D Painter.

Ivan Miya

Dec 30, 2024

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Creation of the 3D Model of Homelander: Sculpting, Texturing & Grooming

Adán Pérez provided a detailed breakdown of the Homelander project, discussing capturing the essence of the character and his sculpting, texturing, and grooming using Blender, ZBrush, Maya, and Mari.

Adán Pérez

Dec 25, 2024

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Take a Look at This Cinematic 3D Portrait with Intricate Gown Details

Aska Yussupova showcased this high-quality artwork.

Emma Collins

Dec 25, 2024

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Breakdown: Dark Warrior With Mace Crafted Using ZBrush & Substance 3D

Juan Zunino joined us to discuss the Mace Knight project, providing a detailed breakdown of how a dark, ancient warrior, fully armored with no exposed skin, was brought to life using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

Juan Zunino

Dec 23, 2024

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Customized Texturing of Dragon Ball's Cell with Substance 3D

Cino Lai shared a breakdown of the Substance Texture Design Pipeline of Cell project, discussing translating a 2D concept into 3D and creating Cell's cicada features, texturing segmented armor, skin, and eyes using custom materials with Substance 3D.

Cino Lai

Dec 23, 2024

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Creating Folklore-Inspired Nocturnal Vampire with ZBrush & Blender

Hanyang Ng talked to us about the folklore-inspired Penanggalan project, discussing visualizing skin, viscera, and hair using Blender and ZBrush.

Hanyang Ng

Dec 19, 2024

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Franck Besançon: The Workflow Behind Personal Style of Dark Art & Body Horror

Franck Besançon’s work, particularly his cenobites series, gained considerable attention in our Halloween Showcase Competition. He has joined us to discuss the workflow he used, share inspirations, and explain what he aims to convey to viewers via his unique personal style.

Franck Besançon

Dec 18, 2024

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Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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