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Character Art

Transferring a Manga Samurai to 3D Using ZBrush & Marmoset Toolbag 5

Anh Trần showed us the workflow behind the Miyamoto Musashi 2.0 project, discussing approaching likeness with the manga concept, translating it from 2D to 3D, and creating the character's clothes, sword, and shoes using Marmoset Toolbag 5 and ZBrush.

Anh Trần

Dec 03, 2024

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Breakdown: Modeling & Texturing Realistic 3D Girl with Bow

Seok Jiung talked about the Ansuz project, showing the sculpting, texturing, and lighting work behind the girl, her hair, and winter outfit.

Seok Jiung

Nov 28, 2024

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How to Sculpt a Man with Exaggerated Facial Expressions in ZBrush

Daniel Merticariu shared the workflow behind The Man Who Laughs project created in ZBrush, which was based on a 2D concept, explaining how his exaggerated facial expression and pose were sculpted.

Daniel Merticariu

Nov 28, 2024

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Creating Bold Elf Warrior Using Unreal Engine 5 & ZBrush

Safwen Laabidi shared the workflow behind the Elf Commander project, discussing in detail approaching skin details and setting up the character's eyes, hair, clothes, weapon, and accessories using Unreal Engine 5, ZBrush, Maya, Marvelous Designer, and Substance 3D Painter.

Safwen Laabidi

Nov 27, 2024

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Process of Creation: Realistic Ganondorf from The Legend of Zelda

Elena Maradei shared the workflow behind the realistic 3D model of Ganondorf from The Legend of Zelda, showing how she captured his age and worked with textures.

Elena Maradei

Nov 22, 2024

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Master Character Creator to Blender: Ultimate Auto Setup Guide

Onur Erdurak shared a detailed guide on how to establish a seamless workflow between Character Creator (CC4), and Blender, covering topics such as exporting characters, integrating motion capture data, refining animations, and optimizing your project. 

Onur Erdurak

Nov 19, 2024

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Creating a Robot in Realistic Style Using ZBrush & Marvelous Designer

Alex Savelev talked to us about the Ranchero project, discussing the modeling process and creating clothes and fabric using ZBrush, Marvelous Designer, Substance 3D Painter, Maya, and Unreal Engine 5.

Alex Savelev

Nov 19, 2024

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Grooming Fur For Gremlins' Gizmo With Blender's Hair System

Stefan Mayr walked us through the process of creating a realistic version of Gremlins' Gizmo for a cinematic short film, focusing on the fur grooming workflow using Blender's new hair system.

Stefan Mayr

Nov 15, 2024

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Artist Shows How to Model & Texture Dr. Alex Yu from Prey in His Style

Gabriel Lopes de Menezes showed us the work behind Prey's Dr. Alex Yu fanart, discussing XGen grooming and how he combined realistic and slightly stylized texturing to get this grungy look for the outfit.

Gabriel Lopes de Menezes

Nov 14, 2024

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Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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