Character Art
Nightmary Yet Cool Models of Serpo Aliens from Dandadan
This fan art is a masterpiece by Hyunseok Jin.
Rita Hou
Jan 03, 2025
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Step-by-Step Guide on Creating an Adorable Baby Seal with Impressive Fur
Juliette Talbot showed us how to create a lifelike baby seal, which is sculpted in ZBrush and groomed in Houdini, covering techniques for organizing hair clumps and adding realistic features like sands. She also shared how lighting and environmental integration could enhance the scene.
Juliette Talbot
Dec 31, 2024
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Creating Baby Yoda from The Mandalorian in 3D
Ivan Miya shared the workflow behind Grogu from The Mandalorian, explaining how the sci-fi stroller was created and what he did to convey Baby Yoda's small size using ZBrush, Maya, and Substance 3D Painter.
Ivan Miya
Dec 30, 2024
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Creation of the 3D Model of Homelander: Sculpting, Texturing & Grooming
Adán Pérez provided a detailed breakdown of the Homelander project, discussing capturing the essence of the character and his sculpting, texturing, and grooming using Blender, ZBrush, Maya, and Mari.
Adán Pérez
Dec 25, 2024
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Take a Look at This Cinematic 3D Portrait with Intricate Gown Details
Aska Yussupova showcased this high-quality artwork.
Emma Collins
Dec 25, 2024
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Breakdown: Dark Warrior With Mace Crafted Using ZBrush & Substance 3D
Juan Zunino joined us to discuss the Mace Knight project, providing a detailed breakdown of how a dark, ancient warrior, fully armored with no exposed skin, was brought to life using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.
Juan Zunino
Dec 23, 2024
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Customized Texturing of Dragon Ball's Cell with Substance 3D
Cino Lai shared a breakdown of the Substance Texture Design Pipeline of Cell project, discussing translating a 2D concept into 3D and creating Cell's cicada features, texturing segmented armor, skin, and eyes using custom materials with Substance 3D.
Cino Lai
Dec 23, 2024
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Creating Folklore-Inspired Nocturnal Vampire with ZBrush & Blender
Hanyang Ng talked to us about the folklore-inspired Penanggalan project, discussing visualizing skin, viscera, and hair using Blender and ZBrush.
Hanyang Ng
Dec 19, 2024
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Franck Besançon: The Workflow Behind Personal Style of Dark Art & Body Horror
Franck Besançon’s work, particularly his cenobites series, gained considerable attention in our Halloween Showcase Competition. He has joined us to discuss the workflow he used, share inspirations, and explain what he aims to convey to viewers via his unique personal style.
Franck Besançon
Dec 18, 2024
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