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Character Art

Breakdown: Recreating Hypnos From Hades With ZBrush & Marmoset

Anna Katz told us about the steps of recreating Hypnos, a god-like character with a sarcastic expression from Hades, with ZBrush, sharing how the cel shading style is maintained while adding some personal touch and the trick that is used to create the contour lines and make them uneven and lively. 

Anna Katz

Mar 05, 2025

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Breakdown: Detailed 3D Model of Fantasy Archer

Gaurav Gomes told us about the Archer project set up in Unreal Engine, sharing the texturing process of the multi-layered outfit and tattoos and showing the creation of the high-poly model. 

Gaurav Gomes

Feb 28, 2025

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Using Character Creator 4 to Make High-Quality 3D Characters for Unreal Engine

Cho Hyungmo shared his journey into game character modeling and discussed setting up one of his recent projects with Character Creator (CC) and Unreal Engine.

Cho Hyungmo

Feb 27, 2025

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Enhance Your AAA Game Character Creation Skills To Industry Top Level With This Course

Join the course before the 50% offer expires.

Rita Hou

Feb 20, 2025

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How To Enhance Hand-Painting With Blender Shaders For Stylized Character Art

Cherylynn Lima told us about her workflow for the Black Gold Girl project, modeled, hand-painted, rigged, and animated in Blender, focusing on her experimental shading technique.

Cherylynn Lima

Feb 14, 2025

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Learn How to Sculpt Detailed Samurai Frog in ZBrush for 3D Printing

Julio Benavides showed us the sculpting process behind Samurai Frog, discussing how he created the little details in ZBrush to then 3D print the model.

Julio Benavides

Feb 12, 2025

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How To Create Realistic Scars & Brains Using ZBrush & Substance 3D Painter

Eduardo Bartali shared the workflow behind some of his projects, with a focus on creating scars and brains using ZBrush and Substance 3D Painter.

Eduardo Bartali

Feb 10, 2025

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Recreating Barking Up the Wrong Turkey by Joseph Christian Leyendecker in ZBrush

Varvara Lychkovskaya talked about sculpting baby faces and making fur textures for her ZBrush recreation of Barking Up the Wrong Turkey by Joseph Christian Leyendecker.

Varvara Lychkovskaya

Feb 07, 2025

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Recreating Jinx in the Style of Rapunzel Using ZBrush & Maya

Layla Viscu showed us the workflow behind the Jinx-punzel project, detailing setting up and texturing head, face, and skin details and discussing approaching likeness with the original Arcane style using ZBrush and Substance 3D Painter.

Layla Viscu

Feb 06, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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