Articles
Superliminal's Forced Perspective Mechanic Recreated in Unreal Engine
It took the creator two weeks to recreate the mechanic using the engine's Blueprints system.
Rain Games On Indie Dev & How the Story of Teslagrad 2 Began
Rain Games' CEO Peter Wingaard Meldahl told us about the rewards and challenges of creating games independently, spoke about the origins of the Teslagrad series, and discussed Teslagrad 2's mechanics and the importance of visual storytelling.
A Deep Dive Into Epic Games' Verse Programming Language
The team has published a comprehensive piece of documentation explaining the nuances of their new programming language developed for Unreal Editor for Fortnite.
New World Interactive on Its Work Processes & Strategies for Avoiding Burnout
New World Interactive's Communications Director Astrid Rosemarin spoke about the studio's working organization, explained how they welcome beginners to the team, and shared some tips for avoiding burnout.
A Custom PropertyDrawer Made in Unity for an Upcoming Game
One more behind-the-scenes look at HiWarp's NAIAD.
CoasterMania: Developing a Rollercoaster Simulator for VR
Stephen Rogers told us about the birth of CoasterMania, spoke about the challenges of VR game development, and discussed the game's building mechanics and the first-person and Passthrough modes.
Funny Game Development Mistakes That Affected Performance
Developers have shared some humorous stories about the performance-related blunders they encountered while developing games.
A Look at Project TH's UE5-Powered Cutscenes-to-Gameplay and Shooting Systems
The newly-introduced features are designed to enhance the sense of immersion and storytelling in EVR Studio's upcoming third-person shooter.
Rise of Fox Hero: Developing a 3D Platformer with Fun Combat and Puzzle Elements
Josep Monzonís discussed how he stays motivated while balancing his full-time job and game development, spoke about Rise of Fox Hero's combat and puzzle mechanics, and gave advice to aspiring indie developers.