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Props

Transforming Simple Cube Into World Of Warcraft-Inspired Hand-Painted Car In Blender & Substance 3D

Archi Morra demonstrated the outcome of combining a modern minivan with World of Warcraft and shared how Blender and Substance 3D Painter were used to tackle this challenge of creating a cube-shaped model.

Archi Morra

Apr 15, 2025

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Capturing a Sense of Ever-Changing Reality in an Intricate 3D Scene

Alexandr Subsensus talked to us about the Elusive Reality project, discussing the setup of the composition with intricate details to convey a sense of ethereal and fluid reality, as well as the creation of subtle and dynamic water splashes using Blender.

Alexandr Subsensus

Apr 15, 2025

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Learn to Make Hand-Painted Gothic Sword in Blender

Wiktoria Labudzinska walked us through her Gothic Sword project, showing how she textured the stylized prop using Substance 3D Painter and discussing the importance of presentation.

Wiktoria Labudzinska

Apr 08, 2025

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How To Model & Texture A Photorealistic Oil Lantern Featuring Metal & Rust Textures

Imad Messaoudi provided a step-by-step guide on creating a vintage oil lantern using Blender, ZBrush, Substance 3D Painter, and Marmoset. He explained how the high levels of wear and detail are achieved, sharing techniques for making the prop look naturally aged and enhancing realism.

Imad Messaoudi

Apr 04, 2025

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How to Create Realistic 3D Oak Tree

Quentin Rapicault shared his vegetation workflow, which allows him to create a natural balance between bark and leaves using SpeedTree, Maya, Substance 3D Designer, and Unreal Engine. 

Quentin Rapicault

Apr 02, 2025

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How To Model & Texture A Photorealistic Wooden Box With Natural Wear And Tear

Akshat Rastogi shared the process of making the Painter’s Wooden Box project in Maya, ZBrush, Substance 3D Painter, and Unreal Engine, explaining the detailed sculpting and texturing skills to achieve natural variations and offering tips for creating an authentic prop with a strong narrative.

Akshat Rastogi

Apr 02, 2025

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Reviving SNES' Donkey Kong Country Nostalgia With Cinema 4D & Redshift

John Melo shared how he paid tribute to his favorite SNES game using Cinema 4D and Redshift, focusing on how he created the translucent material for the console.

John Melo

Apr 01, 2025

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Crafting Star Wars-Inspired Laser Saber with Maya & Houdini

Wyatt Clark talked to us about the Lightsaber project, discussing modeling the Star Wars-inspired weapon and its details, such as the screws and a crystal, using Maya, Houdini, and Nuke.

Wyatt Clark

Apr 01, 2025

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How to Build Vampire Slaying Kit in 3D

Razvan Mindra shared how he created his fascinating Vampire Slaying Kit in ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag, explaining how to put a creepy pickled monster in a jar and make props look aged.

Razvan Mindra

Mar 31, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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