Gamedev
Starward Industries: Creating a Story-Driven Hard Sci-Fi Game
Starward Industries' Marek Markuszewski told us about the concept of the studio's upcoming game The Invincible, spoke about the difficulties of turning a book into a game, and revealed the core mechanics the team designed to keep the player engaged.
The Working Culture & Hiring Practices at Beamdog
The Beamdog team, the developers of the 80s cartoons-inspired game MythForce, has told us about the studio's teams and hiring practices, shared some thoughts on managing burnout and avoiding crunches, and explained how they create a welcoming culture at the studio.
Accelerating Frame Rates with Scene Optimizer
The Procedural Worlds team has recently updated its custom tool that helps deliver better frame rates. Let's have a look at Scene Optimizer Version 1.0.9.
Creating A Post-Apocalyptic Survival Game Using Unreal Engine 5
Mathieu Pascal has told us about the concept of the upcoming survival game Rooted, spoke about gameplay mechanics the team plans to implement in the game, and shared how Unreal helps the team streamline different production tasks.
torcado: Being a Solo Game Developer
Torcado told us about their approach to making art for their games, shared why they decided to work on their own, and spoke about the challenges of being a solo game developer.
Unity Asset Store: Blink Deals
Unity tool developer Blink Studios has announced a 50% discount on the stylized bundles for creating RPGs.
Developing a Top-Down Sci-Fi Shooter in Unreal Engine
The Ghost Pepper Games team told us about their upcoming game Project Hyperion, explained how some of the game's mechanics were made, talked about creating enemy AI for the game, and spoke about using Unreal Engine.
Creating Characters for a Police Simulator with CC3 & Headshot Plug-In
Members of the Aesir Interactive team have told us about their game Police Simulator: Patrol Officers, spoke about using Reallusion's Character Creator to make the game's characters, and discussed using the Headshot plug-in to add more personality to NPCs.
Developing Blind Fate Edo no Yami in Unreal Engine
Art Director at Troglobytes Games Luciano Iurino has told us about the development process behind Blind Fate: Edo no Yami, talked about using Unreal Engine's tools to set up gameplay mechanics, and explained how the team managed to get two Epic MegaGrants.