Respawn Entertainment's Simon Isacsson Andersen shared a behind-the-scenes look at Star Wars Jedi: Survivor and spoke about the team's approach to level design in the game.
Simon Isacsson Andersen
Jan 26, 2024
FuturLab's Dan Chequer told us about the level design of PowerWash Simulator, the balance of realism and fun, catering to players' love for parkour, and the game’s success.
Jan 22, 2024
Laura Mas Maury shared some WIP blockouts and compared them to the final game.
Oct 16, 2023
Anthony Vaccaro contributed to #Blocktober 2023 by showing how one of the most memorable scenes from TLoU Part 2 looked early in development.
Oct 12, 2023
For this year's #Blocktober, Nicholas Cameron shared blockouts for the two levels the creator designed in Star Wars Jedi: Survivor, Dredger Gorge, and Stone Spires.
Oct 09, 2023
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hyper-realistic virtual world
The legendary Level Artist participated in this year's #Blocktober.
Oct 06, 2023
For this year's #Blocktober, Simon Isacsson Andersen demonstrated how Khri's Observatory from the latest Star Wars Jedi game looked during the blockout stage.
Oct 03, 2023
Game Director at Dambuster Studios David Stenton explained the nuances of Dead Island 2, talked about the game's level design, and detailed the studio's level testing process.
Aug 15, 2023
Ex-Dishonored 2 and Bioshock Infinite Level Designer Steve Lee shared insights on eight of the most common problems in level layout design, how to avoid or fix them, and how to create stronger, more unique player experiences that stand out from the crowd.
May 18, 2023
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