Articles

Rock, Snow & Ice: Designing a Fantasy Scene in UE4, Substance & ZBrush

Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.

Author

Brandon Tieh

Published on

Jun 18, 2021

RFP Artists on Career, Ways to Improve Skills and Favorite Software

We talked to a few artists from our RFP artist community about their desired jobs, how they work on their skills, and what are the three favorite software they choose to work in.

Author

Ellie Harisova

Published on

Feb 01, 2021

Volcanologist's Lab: Texturing Assets and VFX Production

Alec Tucker did a breakdown of his Volcanologist's Lab scene, inspired by Death Stranding, shared his workflow with modifying Megascans assets using Mixer, discussed the material workflow, and briefly talked about VFX production. 

Author

Alec Tucker

Published on

Nov 12, 2020

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