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Geoffrey Ernault shared his experience and thoughts on concept art, his creative process and inspiration.

16 August, 2019

837 views
Alyssa Eigner talked about the production of her realistic Female Character Bust and some knowledge gained at GAI: hair, retopology, skin texturing, and more.

16 August, 2019

690 views
Brandon Mays did a breakdown of his modular UE4 environment made at Gnomon.

15 August, 2019

1241 views
Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.

15 August, 2019

978 views
Vitaliy Ishkov talked about the way he approaches weapon concept design, rendering, materials, and post-process.

14 August, 2019

1252 views
4 comments
Foundry's Nuke joined the Netflix Post Technology Alliance (PTA) program which helps companies who build and market products used in the production and delivery of Netflix Original productions.

18 August, 2019

64 views
Epic Games revealed they're launching a new studio located in Cologne, Germany.

15 August, 2019

544 views
This complex skin shader is a flexible and easy-to-use tool for setting up realistic skins without the need to deal with complex nodal setups.

15 August, 2019

772 views
Check out another pack by Tomáš Búran containing 12 different fruits and vegetables, 3D models in various levels of detail.

15 August, 2019

1075 views
Exoside (Maxime Rouca) has recently released QuadRemesher -- a new automatic retopology plugin for 3ds Max, Maya, and Modo.

15 August, 2019

2805 views
4 comments
Screenspace is a free Maya plugin by Animal Logic software engineer Eddie Hoyle that lets users add pickable shapes to transforms that behave as if attached to the viewport.

15 August, 2019

1394 views
1 comments
Have a look at another free UE4 pack: a set of isometric interiors for your cozy 3D levels.

14 August, 2019

764 views
1 comments
Two new initiatives equip educators with the tools to teach students computer programming and real-time 3D development, essential skills for the workforce of tomorrow

14 August, 2019

596 views
Ed Fedorei did a breakdown of his DJC Weapon Concept Design made with Fusion 360 and Octane Render.

14 August, 2019

1217 views
Pedram Karimfazli talked about the production of characters for games, testing them, approach to clothes and leather.

14 August, 2019

1544 views
Franco Pizzani has recently shared a WIP video his VEX-driven procedural traffic system.

14 August, 2019

1067 views
Chaos Group has shared a look at their Project Lavina with 100% ray tracing in real-time, originally revealed at SIGGRAPH 2019.

14 August, 2019

933 views
Go grab a huge free foliage library for forests, landscapes, grasslands, meadows, and mountains in Unreal.

13 August, 2019

2737 views
2 comments
Gaea 1.0.24 has been released, introducing Houdini integration, major node updates, and more.

13 August, 2019

981 views
Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans.

13 August, 2019

1270 views