Legendary Drops talks about the detrimental consequences of AAA promotion.
XP-1 marks a fresh era for the company.
The tools from the Loading studio allow you to move the MetaHuman rig to custom mesh characters, turn 2D images into 3D models, transfer skin data, and more.
Environments, assets, a combo input buffering system, and procedural crowds are waiting for you.
Game Developer Charles Cox spoke about More Than Human, an open-world adventure game where you can morph into various animals or creatures, explaining why he switched from Unity to Unreal Engine to handle the development of the game.
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Martin Martschenko walked us through the Retro Futuristic Apartment project and detailed planning, modeling, texturing, and lighting pipelines, sharing how this environment was created in Unreal Engine.
"Most of our competitors don't really care where I am. They want to compete with us everywhere we go."
Rockstar likely referenced Lawrence Sullivan in its new trailer.
- 1Ubisoft Allegedly Interrupts Gameplay with Pop-Up Ads
- 2PUBG Developer Announces a UE5-Powered Rival to EA's The Sims
- 3A Co-Op PvE Game That Mixes FTL and Sea of Thieves
- 4A Programmer Presents a Mind-Blowing Multi-Window Adaptive Experience
- 5AI-Powered Text-to-Video Generator Pika Has Been Released
- 6A New Tactical FPS With Crysis Vibes Aims to Simulate the Human Body
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