Environment Art
Creating Short Movie about Formula One Racer Ayrton Senna in 3D
Marcelo Vaz explained how he and Lightfarm Studios used Unreal Engine to create Senna: Closer to God, a short film about the Formula One racer Ayrton Senna, showing the reconstruction of Monaco and the work on likeness.
Marcelo Vaz
Mar 21, 2025
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Creating Painterly-Style Lily Pads In Maya, UE & Substance 3D Painter
Lars Rongen showed us the workflow behind the Lily Lake project featuring a painterly style inspired by Arcane, which has been created in Maya, Unreal Engine, and Procreate, highlighting the creative use of decals for caustics and how to match pillars and lily pads nicely in style.
Lars Rongen
Mar 19, 2025
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How To Create A Cozy Bedroom With Rich Details & Storytelling In Blender
Concept Artist Natcha Ngamtweerat shared with us the process of making the Painter’s Bedroom project with Blender, whose character is enhanced with Victorian-style furniture, explaining how the warm and cozy atmosphere was achieved through coloring and lighting.
Natcha Ngamtweerat
Mar 17, 2025
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How to Make Abandoned Subway Station in Blender & Unreal Engine
Atilay Oznur shared a brief breakdown of the Abandoned Subway Station, showing the texturing side and giving advice on creating modular asset packs.
Atilay Oznur
Mar 12, 2025
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Mastering Modular & Procedural Techniques For Old West Town In UE5
Jefferson Bacquey Habrylo provided a breakdown of his fully modular and procedurally textured Wild West town environment, focusing on the advanced shader system in Unreal Engine 5.
Jefferson Bacquey Habrylo
Mar 10, 2025
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Making Steampunk Environment in Unreal Engine
Maja Banas shared the workflow behind the Celestium steampunk environment, showing how the materials and steam were made in Unreal Engine and how the atmospheric lighting was set up.
Maja Banas
Mar 06, 2025
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Creating Hand-Painted-Style Scene with Colored Succulents Using Blender
Zehra Khan talked to us about the Cactus Vendor project, discussing modeling the building and succulents using Blender, adding hand-painted texture with Substance 3D Designer alongside handcrafted techniques, and setting up the lighting and color palette.
Zehra Khan
Mar 03, 2025
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A Deep Dive Into Emperia's Creator Tools
Charlie Adams, Director of 3D Development at Emperia, provided us with a detailed overview of Emperia's tools and solutions and discussed how creators can design immersive virtual experiences more easily than ever before.
Charlie Adams
Feb 27, 2025
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How To Model & Render A Stylized Scene Featuring A Half-Timbered Magical Station
Shannon Welsh provided us with a detailed breakdown of the Adventurer's Rest Stop project, a real-time environment rendered in Unreal Engine 5.4. She explained how to model and texture a whimsical and charming building based on concept art and bring the scene to life with the movement of foliage and a windmill.
Shannon Welsh
Feb 27, 2025
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