Environment Art
Tips & Tricks on How to Make Tranquil 3D Environment in Unreal Engine
Yousef Hasan shared his workflow behind the Whispering Forest project, discussing terrain creation in World Machine and setting up the mood with Environment Light Mixer in Unreal Engine.
Yousef Hasan
Apr 10, 2025
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Designing French Gothic Cathedral With Bloodborne Vibes In Blender & Photoshop
Principal Concept Artist Edouard Noisette discussed the process of building an imaginary yet period-accurate Gothic cathedral and port city in Blender, sharing his paintover techniques and valuable resources.
Edouard Noisette
Apr 09, 2025
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Architecture Explorations in 3D: Combining Brutalism & Art Deco in Unreal Engine
Ihor Fridman shared a detailed write-up discussing the production project behind BLACK THORN, a UE5-powered 3D scene that merges two distinct architectural styles – Brutalism and Art Deco.
Ihor Fridman
Apr 09, 2025
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How To Create A Detailed Large-Scale Scene With Rich Props & Assets In Unreal Engine
Jessica Canales shares her workflow and methodology for the Mabuse Lab project. She explains how a large-scale scene, primarily composed of hard surfaces and featuring a variety of props, modular pieces, decals, and organic assets, was created with a moody, cinematic vibe.
Jessica Canales
Apr 08, 2025
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Breakdown: Calm Lake That Looks Like Oil Painting
Etienne M. discussed his Calm Lake environment, showing how he used Maxtree and SpeedTree to create realistic vegetation and worked on composition to make the dense forest.
Etienne M.
Apr 04, 2025
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How To Create A Realistic Tudor House On A Floating Island
Ash Thundercliffe presented a detailed breakdown of the Tudor House Amongst the Clouds project, which includes a lifelike wooden building. He shared techniques for making wooden and brick materials look natural and realistic by adding depth, as well as some time-saving skills.
Ash Thundercliffe
Mar 31, 2025
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Crafting Halo Infinite-Inspired Futuristic Lab With Substance 3D & UE5
Lutong He provided a breakdown of the Synoptic Sanctum project, detailing how the futuristic, high-tech laboratory environment, inspired by Halo Infinite and Destiny 2, was created using Maya, Substance 3D Painter, and Unreal Engine 5.
Lutong He
Mar 28, 2025
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Breakdown: Cozy Ship Engineer's Apartment
Ahmed Albaqlawa shared the breakdown of the Ship Engineer's Apartment project, explaining how he created its Victorian and steampunk elements and showing the texturing stage in Substance 3D Painter.
Ahmed Albaqlawa
Mar 27, 2025
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Haussmann Architectural Study With ZBrush & Unreal Engine 5
Matthieu Mouthon discussed recreating a traditional Haussmann-style building with ZBrush, Substance 3D, and Unreal Engine 5, focusing on the texturing pipeline and workflows.
Matthieu Mouthon
Mar 26, 2025
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