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Environment Art

Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5

Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.

Angelina Pronina

Jan 24, 2025

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How to Create a 1920s Park with a Museum & Wandering Dinosaurs

Enzo Minarro shared with us the process of designing an environment featuring an Art Deco museum and dinosaurs, explaining the environmental concept art flow that covers drawing keyframes in grayscale, creating 3D models, and refining designs through iterative 2D and 3D work.

Enzo Minarro

Jan 24, 2025

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How to Make Atmospheric Stylized Modular Ruins with ZBrush & Substance 3D

Kirill Khafizov demonstrated the workflow behind his stylized modular ruins, showed us the material setup in Unreal Engine 5, and talked about making vegetation. 

Kirill Khafizov

Jan 23, 2025

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Learn How to Create a Hand-Painted 3D Cottage Using 3DCoat & Maya

Alex Creamer talked to us about the Handpainted 3D Cottage project, discussing creating architecture and vegetation assets, visualizing hand-painted textures using 3DCoat and Photoshop, and setting up lighting with Maya.

Alex Creamer

Jan 21, 2025

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Learn How to Create Control's Mail Room with Blender & UE5

Leandro Grasso talked to us about the Mail Room project, discussing visualizing brutalist architecture and following accurate proportions, as well as shared the steps of modeling, texturing, and setting up lighting using Blender, ZBrush, Substance 3D Painter, and Unreal Engine 5.

Leandro Grasso

Jan 21, 2025

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Creating a Storytelling Street Corner Scene with Painterly Effects

3D Environment Artist Leo YuanLi shared details of creating a storytelling street corner environment based on a 2D concept, using Maya, ZBrush, Substance 3D, and Unreal Engine. She discussed methods to make the environment more dramatic and dynamic and shared efficient approaches to save time.

Leo YuanLi

Jan 17, 2025

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How to Model & Texture a Gloomy Ironclad Workshop Scene

Lim Jun Liang shared with us a step-by-step breakdown of modeling an Ironclad Workshop scene with a gloomy atmosphere based on a 2D concept, sharing experiences of creating and utilizing trimsheets and tileables as well as tricks to save time and ensure a consistent art style. 

Jun Liang Lim

Jan 16, 2025

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Fusing European & Asian Architecture For A Stunning Fantasy City Concept In Blender

Ting Yue shared the process of creating an imaginative concept piece that combines European castles with traditional Asian architecture, blending them harmoniously with Blender and 3DCoat.

Ting Yue

Jan 13, 2025

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Breakdown: UE5 Abandoned Observatory Cinematic Relighting Studies

Hugo Lafont walked us through creating atmospheric cinematic lighting in Unreal Engine 5 for a realistic setting, exploring different times of day with default lighting tools and the Ultra Dynamic Sky plug-in, while sharing helpful tips and resources.

Hugo Lafont

Jan 07, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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