logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Environment Art

How To Create A Dense Forest Environment Featuring An Ancient Temple

Environment Artist Pablo Giménez walked us through the creation of an atmospheric Asian scene inspired by concept art, using Unreal Engine, ZBrush, and Blender, showing how to make the buildings in modules, develop realistic textures, and achieve smooth lighting.

Pablo Gimenez

Feb 17, 2025

Add bookmark

Creating A Hand-Painted Fully Unlit Scene In Maya, ZBrush & Substance 3D Painter

Rémy Lauret shared with us the process of creating a fully unlit scene, where everything is hand-painted without using PBR techniques or baked lighting. The workflow involved blockout and sculpting in Maya and ZBrush, baking in Substance 3D Painter, and detailed texturing and adding extra details. 

Rémy Lauret

Feb 11, 2025

Add bookmark

How to Model & Texture A Vibrant Storytelling Mountainous Environment

Enrico Labarile talked about the creation of Chapter 2 of the animated Mediterranea-vibe environment, detailing the modeling, texturing, and shading processes for the trucks and cliffs while emphasizing how storytelling was achieved.

Enrico Labarile

Feb 05, 2025

Add bookmark

Crafting a Real-Time Sci-Fi Weather System with Multiple Moods in UE5

Marek Zaranski provided a breakdown of the Weather Station project, discussing creating a real-time weather system with five types of weather and various moods inspired by old-school sci-fi visuals using Unreal Engine 5.

Marek Zaranski

Feb 03, 2025

Add bookmark

Snow Shader With A Subsurface Profile Created In Unreal Engine 5.4 With Lumen

Gal Ravid-Tal shared the process of creating the Extraction project in UE5.4 using Lumen, explaining how the dynamic lighting approach enhances the ice and snow shaders and how detailed motion blur was effectively captured.

Gal Ravid-Tal

Jan 30, 2025

Add bookmark
Promote your brand with 80 Level Media
Advertise

Storytelling in a 3D Scene: Creating an Old Tavern with ZBrush & UE5

Dmitry Rusakovich talked to us about the Tavern on the Road project, discussing how details, such as a building's shape and position and scattered vegetation, tell the story and explained the steps of modeling, texturing, and setting up lighting using ZBrush, Substance 3D Painter, and Unreal Engine 5.

Dmitry Rusakovich

Jan 28, 2025

Add bookmark

Crafting Richly Detailed Medieval House Inspired By The Witcher 3 With ZBrush & UE5

Angelina Pronina walked us through the creation of a vibrant medieval house scene inspired by The Witcher 3's Blood and Wine DLC, explaining how to build an immersive environment that tells a story through its details using Maya, ZBrush, Substance 3D, and Unreal Engine 5.

Angelina Pronina

Jan 24, 2025

Add bookmark

How to Create a 1920s Park with a Museum & Wandering Dinosaurs

Enzo Minarro shared with us the process of designing an environment featuring an Art Deco museum and dinosaurs, explaining the environmental concept art flow that covers drawing keyframes in grayscale, creating 3D models, and refining designs through iterative 2D and 3D work.

Enzo Minarro

Jan 24, 2025

Add bookmark

How to Make Atmospheric Stylized Modular Ruins with ZBrush & Substance 3D

Kirill Khafizov demonstrated the workflow behind his stylized modular ruins, showed us the material setup in Unreal Engine 5, and talked about making vegetation. 

Kirill Khafizov

Jan 23, 2025

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more