Articles
Dims: Developing a Platform for Creating Open-World Experiences
Tobias Enholm has told us about Dims, a platform for creating open-world experiences, discussed the tech behind the platform, and shared some info about the company's culture.
Number of Games Made with Unity Game Engine Increased 93% in 2021
According to Unity Gaming Report 2022, over the last year, the gaming revenue grew by 30% and the number of games made with Unity increased by 93%.
The Development Process Behind Bohemia Interactive's Enfusion Engine
Pavel Šafář, Project Lead on the recently announced Enfusion Engine by Bohemia Interactive, the developer of Arma and DayZ, has told us about the development process behind the engine, talked about its features, and shared some exclusive screenshots, showing the engine's lighting capabilities.
Bandai Namco is Developing Its Own Game Engine
The company plans to use it alongside Unity and Unreal Engine 5.
Developing SWIFT, Part 2: Characters, Environments & Animations
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.
Developing SWIFT, Part 1: Combat & Gameplay Mechanics
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the first part, the team has talked about general gameplay and combat mechanics.
BitCraft: Developing a Player-Driven MMORPG
The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.
ExeKiller: Developing a Cyber-Western Game
Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.
Broken Ranks: Developing an Old-School RPG
The founder of Whitemoon game studio Krzysztof Danilewicz talked about their upcoming old-school, turn-based MMORPG Broken Ranks, discussed the engine-related hardships the team went through, and explained the business side of indiedev.