Articles
Mobile Games Generated $41.2 Billion in the First Half of 2022
The figure represents a 6.6% decrease compared to the same period in the previous year.
ZiMAD: Developing and Publishing Games for Mobile Platforms
ZiMAD's CEO Dmitry Bobrov has told us how to spot new trends in the mobile industry, discussed the UA strategy and monetization models the company uses, and shared what led the studio's mobile title Magic Jigsaw Puzzles to success.
Voodoo Academy: Training the New Generation of Hyper-Casual Developers
Voodoo's Stanislas Marchand shared how Voodoo Academy's program trains hyper-casual game developers "in a matter of weeks", told us about the program's online training platform, and spoke about the pros and cons of online and offline teaching.
Miniclip Acquires Subway Surfers Developer SYBO
The deal is set to complete this July.
Data.ai: Mobile Games Revenue Is Set to Reach Over $21.4bn in Q2 2022
The analysts also predict that the market will generate over $136 in the whole fiscal year.
Riot Producer Criticized "Predatory" P2W Mechanics
Riot's producer Juno Blees discussed the P2W mechanics in mobile games expressing her worries that developers are increasingly focusing only on their revenue and are not protecting players anymore.
Diablo Immmortal Generated Over $24M in Consumer Spending
Within 14 days after its launch, the game got over $24 million in spending. The major part of its revenue came from the US.
Non-Game Apps Will Outpace Games in Revenue Share by 2026
Sensor Tower forecasts that by 2026, non-game apps will represent the major part of total mobile app revenue on AppStore, while games on GooglePlay will maintain their majority revenue share.
Diablo Immortal Is "The Biggest Launch in the Franchise History"
Blizzard said that their latest title is "the biggest launch in the franchise history" and revealed that the game has had over 10 million installs.