Character Art
Learn How to Create Photorealistic Digital Eyes With This Tutorial
Tom Newbury has shared a new insightful guide showing how to make lifelike digital eyes in Maya and Mari.
Look at This Exquisitely Detailed Persian Palace Guard Made in Unreal Engine
Paul Widelski talked about the Persian Guard project and shared how the character was created, explaining in detail modeling, texturing, and rendering pipelines, as well as giving some tips for aspiring artists.
Designing Clothes For a 3D Character in Marvelous Designer
Alsu Rakhimova has walked us through the SWAT Warrior project, discussing the idea behind the model and explaining how the character's tactical outfit was made using Marvelous Designer.
Tidal Terrors: Designing the Monsters of DREDGE
3D Artist and Animator at Black Salt Games Michael Bastiaens told us about the team's approach to creature design in DREDGE, discussing the pipeline and the tools they use.
Renowned Director Debuts Mech VS Giant Slugfest: iClone & Character Creator
The following is an interview with Cesar Turturro, an accomplished film director who received the prestigious 2022 Epic MegaGrant in recognition of his exceptional work on "Invasion 2040."
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This Is How You Create an Emperor Cat Using Blender, ZBrush & Substance 3D Painter
Andrii Karpylenko has shared with us the Emperor Cat project, which was made with the help of Blender, ZBrush, Marvelous Designer, and Substance 3D Painter, detailing the modeling, texturing, and grooming pipelines.
GLITCH on Character Animations in The Amazing Digital Circus
The Glitch Productions team shared a behind-the-scenes look at The Amazing Digital Circus' character animation pipeline, discussed rigging and animating Pomni, Jax, and Gangle, and explained how Maya and Unreal Engine were used in the workflow.
Learn How You Can Create A Lifelike Woman Portrait With Maya & ZBrush
Yangzhengnan Cheng has shared with us the Blue-haired Girl project and walked us through the creation process of the realistic female head model, detailing sculpting and texturing pipelines made with the help of ZBrush, Mari, Maya, and Arnold.
Creating Over 25 Characters a Week for a Metaverse with iClone and Character Creator
Alex Kong has told us about his recent Metaverse project, explaining how Reallusion marketplace and Character Creator were used to create 25 characters a week and detailing the animation pipeline.