Character Art
Turning Diablo Inspiration into Detailed Red Sorceress Model
Hafez Yadollahi and Arezou Hajian showed us how they created the Diablo-inspired Red Sorceress, discussing the intricate details made for the model and her accessories and talking about the texturing workflow.
Hafez Yadollahi Arezou Hajian
Oct 11, 2024
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Creating Realistic Hi-Fi RUSH's Chai in ZBrush & Substance 3D
Seunghoon Roh told us how he created a fan art of Chai from Hi-Fi RUSH, discussing preserving the character's design while adding original elements and visualizing the face, hair, and clothes using ZBrush, Unreal Engine 5, and Substance 3D Painter.
Seunghoon Roh
Oct 08, 2024
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Learn How to Create Character with Oil Painting Texture in This Course
You will learn how to visualize high-precision Chinese-style embroidery pattern and realistic animal fur in XGen, along with tips for using various types of lighting in Maya, ZBrush, Marvelous Designer, and Substance 3D.
Emma Collins
Oct 08, 2024
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Learn to Create a Surreal Creature with Intricate Accessories
Marco Gifuni provided a detailed breakdown of the Yokay Project, which contains creatures, clothes, jewelry, and weapons, using ZBrush, Maya, Cinema 4D, and Marvelous Designer. They also explained how the tonal variety in skin color was achieved.
Marco Gifuni
Oct 04, 2024
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Take a Look at This Stunning Turtle 3D Model Created in UE5
Eduardo Porceli showcased his amazing artwork.
Emma Collins
Sep 30, 2024
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Learn How to Create a Marty-Looking Character in ZBrush & Blender
Yura Karpenko showed us the workflow behind his project of creating a stylish character, explaining how he visualized his glasses, added imperfections to the surfaces, and sculpted small details such as folds on the clothes using Marvelous Designer, ZBrush, and Blender.
Yura Karpenko
Sep 25, 2024
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Create Realistic 3D Digital Humans With This Enormous Database
Check out Triplegangers, an enormous repository of human digital doubles featuring tens of thousands of unique scans.
Theodore McKenzie
Sep 24, 2024
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Breakdown: Creating a Man with Amazing Grooming
Artem Erikenov shared a step-by-step tutorial on how to create a realistic male character with a beard. The character was sculpted in ZBrush, groomed in Houdini, and rendered in Maya.
Artem Erikenov
Sep 23, 2024
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Here Is How You Can Create Vulcan from Solo Leveling in 3D
Gino Kölling shared how he created Vulcan from Solo Leveling, explained how he made the skin look so infernal, and shared some tips for artists on how to get into game development.
Gino Kölling
Sep 18, 2024
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