In today's 80 Level Digest, we handpicked great libraries with free assets that can help you whether you're working on a personal project or a professional assignment.
Tzu-ming Ho shared the working process behind the Wengwu project, explained how the character's face was sculpted, and discussed the challenges behind the outfit's texturing.
José Ramírez has shared a short breakdown of the INK project, explained how he approached planning the scene's composition, and spoke about his modeling and texturing workflows.
Ningxuan Yuan showed the working process behind the Katarina project, discussed how the blades were made, and explained how they achieved the Arcane style.
Pankaj Kholiya has shared the working process behind his animation-ready clothes simulation project, explained how the clothes were blocked out and textured, and detailed the process of creating animation in Marvelous Designer.
Yulia Nikishova shared the workflow of the Cyborg project, showed the brushes used for the mechanical neck, and described the texturing process.
Jama Jurabaev and Oleg Zherebin from BigMediumSmall shared their character creation pipeline using a mix of photogrammetry and FaceBuilder and discussed how the clothes were made for The Wild West pack.
Philipp Neumann shared the workflow behind the Mouth of Sauron project, explained how the animation for the eye was created, and talked about setting up the flame effect.
Vishwesh Taskar has shared an extensive breakdown of the Geralt of Rivia project, explained how the character's face and outfit were modeled, and gave some tips on how to achieve realistic-looking skin.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2Jenna Ortega's Wednesday Recreated in 3D
- 3Setting Up Lighting for a Japanese Rural Scene in Unreal Engine 5
- 4Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 5Japanese Town Generator Set Up in Blender
- 6A Game that Costs $2,000 Was Released on Steam
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Malacodart Pedro Marin
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