Character Art
How to Combine AI & Manual Work to Create Beautiful Digital Portrait
Vick-Wen told us about the workflow behind the C-Loong project and explained how they integrated Stable Diffusion into the process.
Vick Wen
Mar 29, 2024
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See How to Recreate Sean Connery with Unreal Engine's MataHuman
Elvis Morelli shared with us his latest project of recreating Sir Sean Connery and detailed how Unreal Engine's MetaHuman helped build a highly realistic digital model of the legendary Scottish actor.
Elvis Morelli
Mar 29, 2024
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See How Corpse Bride's Victor Van Dort Was Recreated in Blender & Substance 3D
Krystsina Linkevich talked to us about the Victor Van Dort project and shared a brief breakdown of bringing Tim Burton's iconic character to the 3D world.
Krystsina Linkevich
Mar 26, 2024
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How to Make 3D Model of Avatar's Zuko Look Like Painting
Mani Salguero explained how he made 3D Zuko from Avatar resemble a 2D picture using Maya and Substance 3D Painter and showed how he hand-painted the textures.
Mani Salguero
Mar 25, 2024
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How to Create Skin with Micro Details for a Realistic 3D Samurai
Rassoul Edji has shared an in-depth breakdown of the lifelike Samurai character, focusing on how the model’s detailed skin and intricate armor were textured in Mari and Substance 3D Painter.
Rassoul Edji
Mar 22, 2024
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Learn How Honest John from Disney's Pinocchio Was Made With RenderMan
Valentina Rosselli has shared the story behind the character Honest John from Disney's Pinocchio live-action adaptation, explaining how the creature's photoreal fur was made without scans.
Valentina Rosselli
Mar 20, 2024
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Imagining an Eerie Dark Fantasy Deity With ZBrush and Marmoset Toolbag
Character Artist Natalia P. Gutiérrez walked us through The Dark Mother project, explaining the step-by-step process of making this magnificent 3D model of a grim creature inspired by Spanish Catholic art, and sharing valuable advice on rendering spooky characters and approaching an ambitious project.
Natalia P. Gutiérrez
Mar 18, 2024
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Make 3D Launch from Dragon Ball Look 2D in Blender
Bran Sculpts talked about his experience with Blender and showed how it turned into the 2D-like model of Dragon Ball's Launch.
Bran Sculpts
Mar 12, 2024
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Working on Realistic Skin & Hair For a 3D Guns N’ Roses Girl Project
Peter Stumpf, a 3D and VFX hobbyist, has shared a detailed breakdown of the Blake project with ZBrush, Substance 3D Painter, and XGen, from sculpting to texturing, shading, grooming, and LookDev.
Peter Stumpf
Mar 12, 2024
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