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Character Art

Detailed Breakdown: Sculpting & Texturing a Scary But Cool Monster

Gino Luka Kölling shared with us the modeling and texturing process of a scarred humanoid creature inspired by the manhwa Solo Leveling. The creature was modeled in ZBrush and textured using Substance 3D Painter. He also talked about the creation of hair using Geometry Nodes and his grooming methods.

Gino Kölling

Jan 14, 2025

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Sculpting & Texturing a Broken Orc Bust in ZBrush, 3ds Max & Substance 3D Painter

Cody Alday provided us with a guide to creating a realistic 3D bust of a defeated Orc, shared tricks on lighting adjustments and procedural texturing, and highlighted techniques for enhancing skin wrinkle details and using layers for better workflow. 

Cody Alday

Jan 13, 2025

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Breakdown: 3D Take on Steel Inquisitor from Mistborn Series

Konrad Hetko discussed the work behind Steel Inquisitor from the Mistborn series, his views on its anatomy, and the texturing done for the character.

Konrad Hetko

Jan 09, 2025

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Crafting a Y2K-Inspired Character with Detailed Textures Using High-Poly Modeling

Vlad Chok showed us the detailed process of modeling and texturing a Y2K-inspired character based on 2D concept art, covering aspects from sculpting to detailed texturing and useful rendering techniques in Marmoset Toolbag.

Vlad Chok

Jan 06, 2025

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Nightmary Yet Cool Models of Serpo Aliens from Dandadan

This fan art is a masterpiece by Hyunseok Jin. 

Rita Hou

Jan 03, 2025

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Step-by-Step Guide on Creating an Adorable Baby Seal with Impressive Fur

Juliette Talbot showed us how to create a lifelike baby seal, which is sculpted in ZBrush and groomed in Houdini, covering techniques for organizing hair clumps and adding realistic features like sands. She also shared how lighting and environmental integration could enhance the scene. 

Juliette Talbot

Dec 31, 2024

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Creating Baby Yoda from The Mandalorian in 3D

Ivan Miya shared the workflow behind Grogu from The Mandalorian, explaining how the sci-fi stroller was created and what he did to convey Baby Yoda's small size using ZBrush, Maya, and Substance 3D Painter.

Ivan Miya

Dec 30, 2024

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Creation of the 3D Model of Homelander: Sculpting, Texturing & Grooming

Adán Pérez provided a detailed breakdown of the Homelander project, discussing capturing the essence of the character and his sculpting, texturing, and grooming using Blender, ZBrush, Maya, and Mari.

Adán Pérez

Dec 25, 2024

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Take a Look at This Cinematic 3D Portrait with Intricate Gown Details

Aska Yussupova showcased this high-quality artwork.

Emma Collins

Dec 25, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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