Tobias Lenz showed us how he created the Fennec Fox project, explained how texturing was done in Mari, and described the grooming process in Houdini.
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Sherif A. Dawoud has shared with us the process of creating the Anatomy Studies series in ZBrush, demonstrating the sculpting process and explaining how to set up animations with layers.
Project TH developer EVR Studio told us about Project EDEN, a new AI-driven digital human platform, discussing the tech behind it and explaining how they managed to assemble the first facial-only volumetric capture system in Asia.
Gianluca Squillace has shared some tips on how to make a Troll Fighter by using ZBrush and Marmoset Toolbag. The artist also gave a piece of advice on the steps that can be skipped in order to save time and get the character done quickly.
Jhosep Chevarria has told us more about the Cyberpunk Alley project, sharing some tips on how to create a realistic and immersive environment with dynamic lighting, shadows, and reflections in UE5.
Konrad Hetko has shared with us a fascinating recreation of Blaidd from Elden Ring, as well as told us how ornaments on Blaidd's Armor were made in ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.
Ave Espelita has shown us the production process behind the recent animation of dancing Jinx, explaining how the sequence was made with Blender and MotionBuilder.
Caio Fantini shared the workflow behind the Hellboy project, showing us the process of modeling the diorama and the monster's skin shader.
- 1Unity Corrects Fee Policy After Backlash
- 2Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 3Epic Games Launched a Free Unreal Fellowship Animation Course
- 4This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 5This AI Model Can Turn Text Prompts Into 3D Models
- 6Skyblivion's Dev Won't Give Up On Their Remake
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