Character Art
Grooming Fur For a Cute Fennec Fox in Houdini
Tobias Lenz showed us how he created the Fennec Fox project, explained how texturing was done in Mari, and described the grooming process in Houdini.
Setting Up a Stylized Character Shader With Unreal Engine 5
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
How to Use ZBrush to Sculpt & Animate Anatomically-Accurate Muscles
Sherif A. Dawoud has shared with us the process of creating the Anatomy Studies series in ZBrush, demonstrating the sculpting process and explaining how to set up animations with layers.
A Closer Look at Project EDEN, an AI Digital Human Platform
Project TH developer EVR Studio told us about Project EDEN, a new AI-driven digital human platform, discussing the tech behind it and explaining how they managed to assemble the first facial-only volumetric capture system in Asia.
Stylized Troll Fighter Made with ZBrush & Marmoset Toolbag
Gianluca Squillace has shared some tips on how to make a Troll Fighter by using ZBrush and Marmoset Toolbag. The artist also gave a piece of advice on the steps that can be skipped in order to save time and get the character done quickly.
Setting Up Cyberpunk Lighting in Unreal Engine 5
Jhosep Chevarria has told us more about the Cyberpunk Alley project, sharing some tips on how to create a realistic and immersive environment with dynamic lighting, shadows, and reflections in UE5.
How Elden Ring's Blaidd Was Recreated in 3D With Unreal Engine 5
Konrad Hetko has shared with us a fascinating recreation of Blaidd from Elden Ring, as well as told us how ornaments on Blaidd's Armor were made in ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.
The Blender Workflow Behind a Dancing Animation of Arcane's Jinx
Ave Espelita has shown us the production process behind the recent animation of dancing Jinx, explaining how the sequence was made with Blender and MotionBuilder.
Creating Cool Hellboy Diorama in Blender, ZBrush & Substance 3D Painter
Caio Fantini shared the workflow behind the Hellboy project, showing us the process of modeling the diorama and the monster's skin shader.