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Articles

Viking Dragon Hunter's Mountain Retreat Imagined in 3D With UE5

Nichapat Thanasuan showcased a stunning environment set up using hand-made assets.

Theodore McKenzie

Oct 08, 2024

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SpeedTree 10 Has Been Released

Introducing new physics-based vines generator, freehand pruning, and enhanced mesh-rigging.

Amber Rutherford

Oct 01, 2024

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See How to Texture Cozy Stylized Street of Italian Town

Alexander Agredo told us how he used a combination of modern and traditional workflows to make the La Piazzetta project, discussed the texturing workflow in detail, and explained why adding movement is important for a scene.

Alexander Agredo

Sep 24, 2024

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Check Out This Majestic Large-Scale CG Tree With Thousands of Branches

GengYX_Day's latest work imagines a fantasy tree from another planet.

Theodore McKenzie

Aug 29, 2024

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Take a Look at This Relaxing 3D Meditaion Garden Made in UE5

Alexander Bulkin's latest scene looks like a perfect desktop wallpaper.

Theodore McKenzie

Aug 28, 2024

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Creating Stylized Hanging Gardens Scene with Foliage and Architecture

Lea Maletić showed us the workflow behind her Hanging Gardens project, explaining how lifelike foliage and shadows were created and how every element of the scene was harmonized with each other using SpeedTree, Blender, Substance 3D Painter, and Unity.

Lea Maletić

Aug 26, 2024

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Learn How To Create a Picturesque Scene from Halo Infinite in UE5

James Naughton shared a detailed breakdown of his project Installation 04, discussing the creation of lifelike foliage, rocks, and lighting in Blender, SpeedTree, Substance 3D, and Unreal Engine.

James Naughton

Aug 22, 2024

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Beautiful English Village Built With Unreal Engine's PCG

"This was my first attempt at using PCG to build 80% of the layout for this environment."

Amber Rutherford

Aug 21, 2024

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See How to Make Sunny Mediterranean Coast in Unreal Engine 5

Timothy Dubois showed us the workflow behind the Mediterranean Coast project, explained how the vegetation was created in SpeedTree, and shared a trick for avoiding repetition in the trunk texture.

Timothy Dubois

Jul 23, 2024

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