Matt Parkin: Fully Procedural Castle Floor Tiles
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positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com

very good

by DIGITAL
21 hours ago

GRACIAS

Matt Parkin: Fully Procedural Castle Floor Tiles
26 September, 2017

Useful Substance Designer 6 guide, explaining how to make full procedural high-quality floor tiles in an understandable manner.

 

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