Articles
How to Design a Ghibli-Style Version of Elden Ring's Limgrave in 3D
Shen Jia explained how he reimagined a somber Elden Ring environment as a dreamlike Hayao Miyazaki world, discussing the stylized asset creation workflow and showing how the sky was made.
Shen Jia
Aug 01, 2024
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Fabric Collection Made With Substance 3D: Three Different Approaches
Senior Material Artist Elouan Harmand presented The Fabric Collection project breakdown, explaining three different techniques used to create various fabric materials in Substance 3D Designer and talking about his rendering experience with Substance 3D Stager.
Elouan Harmand
Jul 02, 2024
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US Government Sues Adobe For Its Questionable Business Practices
The Department of Justice was not pleased with the company creating an obstacle course out of its cancellation process.
Theodore McKenzie
Jun 18, 2024
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Adobe's Staff is Also Unhappy With the Company's Terms of Service
Much like regular users, the company's employees are dissatisfied with the spyware-like TOS clauses and "poor communication".
Theodore McKenzie
Jun 17, 2024
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People Aren't Happy With Adobe's Spyware-Like Terms of Service Update
Users of Photoshop, Substance 3D, and other Adobe products are now required to provide the company with unlimited access to their creations.
Theodore McKenzie
Jun 06, 2024
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How to Create a Visually Compelling Post-Apocalyptic Walkie-Talkie
Let’s follow Senne Bovée to explore the intricate journey of crafting a detailed, post-apocalyptic walkie-talkie. The realistic textures and details serve as tactile storytellers, echoing the item’s history and usage.
Senne Bovée
May 29, 2024
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Cino Lai Previews a New Texturing Pipeline in Substance 3D
The approach takes advantage of Substance 3D ecosystem's new tools and features.
Theodore McKenzie
May 29, 2024
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Semi-Realistic 3D Character With Awesome Facial Animations
Leandro Leijnen presents a cool new character model, made with ZBrush, Substance 3D, Maya, and Houdini.
Theodore McKenzie
May 23, 2024
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How to Create a Nostalgic and Melancholic Apartment Scene in UE5
In his detailed breakdown of the Eastern Europe Building: Echoes of Decay, Yaroslav Paslavskiy Danko shares his process of creating this realistic, nostalgic scene. He emphasizes the balance between realism and coherence, along with the adjustment of color and roughness variations for storytelling purposes.
Yaroslav Paslavskiy Danko
May 17, 2024
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