JOB DESCRIPTION
Your main responsibility will be to create 3D characters for our next big title.
Your daily tasks:
- creating and modifying 3D models of characters – humans and monsters, working directly with the Lead Character Artist and the Art Director, with the direction of your work being detailed by the Art Guide;
- creating character 3D models according to defined technical and artistic requirements and ensuring the quality of implemented models;
- creating and modifying materials and textures for characters;
- Implementing your models inside our in-house technology, the C-Engine;
- presenting the effects of your work and efficiently justifying your project decisions;
- being a part of a competent, interdisciplinary team creating characters;
- learning our internal tools;
- having an influence on character creation pipelines;
- having substantial influence on the final version of the product and the player experience;
- being a mentor to other artists.
QUALIFICATIONS
- at least 5 years of experience in creating realistic 3D models and textures of characters (using ZBrush, 3ds Max/Maya/Blender, Marvelous Designer, Substance 3D Painter, Adobe Photoshop) for AAA projects;
- Very strong skills in ZBrush, 3ds Max or Maya, or Blender;
- Strong skills in creating materials and textures for character models using Substance 3D Painter and Photoshop;
- Good understanding of human anatomy;
- Experience working with Marvelous Designer, Wrap3D, Crazy Bump;
- Experience with game engines (like Unreal Engine, Unity, or other in-house game engines);
- talent and creativity – characters created by you tell a story and are realistic, authentic, and full of love;
- curiosity about the game world – you want to see the effects of your work come to life in the game;
- openness to share your knowledge and experience with others;
- very good command of English.