80 Level Talent Digest: Uncovering Remarkable Artists

Let's have a look at the portfolios of some exceptional artists who joined the 80 Level talent platform in December.

Nathan specified that he works with ZBrush, Adobe Photoshop, Blender, RizomUV, and Marmoset Toolbag. His expertise lies in crafting captivating projects across various styles such as sci-fi, hard-surface, fantasy, realistic, and horror.

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Francesco's portfolio showcases his proficiency in utilizing a variety of powerful tools, including Maya, Adobe Substance 3D Painter, RizomUV, Marmoset Toolbag, ZBrush, Adobe Substance 3D Designer, Adobe Photoshop, Arnold, Unreal Engine, and After Effects. With his strong expertise in environment art, lighting, lookdev, texturing, and props, Francesco brings a versatile skill set to his projects. 
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Back in 2021, Francesco shared with us a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.

Working with Unreal Engine and 3ds Max, the artist specializes in crafting projects that encompass the realms of sci-fi and realism.
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Helen is a Concept Artist with over 5 years of experience specializing in environment design. The artist's expertise lies in concept art, environment art, and matte painting. She brings her creative visions to life using tools such as ZBrush, Adobe Photoshop, and Blender. Helen's preferred styles encompass a wide range, including realistic, fantasy, sci-fi, horror, and stylized scenes. Helen describes herself as a self-motivated creator working with minimal directions and maximum results. 
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Publications & Awards

  • Clarkesworld Magazine November issue (146) -  cover art (2018)
  • 3D total Award Winner
  • 2019 Interview for 3D total
  • 3 x tutorials for a digital painting book “Beginner’s Guide to Digital Painting in Photoshop (2nd Edition)” (3D total) 2020
  • Article “How to Create a Landscape with Crystal Clear Turquoise Water” for mattepaint.com 2020
  • 2021 Artist Journey Interview for 3D total
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The artist utilizes a combination of Unreal Engine, Maya, ZBrush, Adobe Substance 3D Painter, and Adobe Photoshop to create projects that span across various styles, including fantasy, horror, realistic, and stylized.
Michael embarked on a personal project where he crafted an asset pack. Utilizing this pack, he composed a scene with a strong emphasis on narrative elements. The artist mentioned that this hands-on experience enabled him to delve into the captivating intersection of asset creation and storytelling.
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In collaboration with Neoscape, the artist developed this stylized environment. 

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