Articles

Designing Soviet Era-Inspired Characters and Clothes

Shao Chen discussed the workflow behind the soldier models, inspired by the WW2 era, and their clothes, explained the transition from Props Artist to Character Artist, and talked about skills he's updated studying at Vertex School.

Author

Shao Chen

Published on

Jan 17, 2022

Making a Steampunk Machine Gun in Fusion 360 & Substance 3D Painter

Meysam Khani shows the workflow behind the Liquid Pump Machine Gun project, explains why Fusion 360 was chosen for modeling, and talks about the intricacies of making weapons for video games.

Author

Meysam Khani

Published on

Jan 17, 2022

Creating a Maori Mobster in ZBrush, Marvelous Designer & Substance

Vladimir Uryadov has shared the workflow behind the Mighty Mongrel Mob project, discussed the retopology process, and showed two texturing methods that are used in the film industry.

Author

Vladimir Uryadov

Published on

Jan 12, 2022

Making the Grand Budapest Hotel-Inspired Thermal Baths Scene

A 3D Environment Artist Ana Marian Rivera has shared an extensive breakdown of the Thermal Baths scene, thoroughly explained the texturing process, and showed us how the scene was assembled in Unreal Engine.

Author

Ana Marian Rivera Peñate

Published on

Dec 10, 2021

Creating Sova from Valorant with Blender, ZBrush & Marvelous Designer

Caterina Sumalla talked about making the 3D recreation of Sova from Valorant, discussed including Blender into the character art workflow, and told us about using the FlowMap to add the hair shine.

Author

Caterina Sumalla

Published on

Nov 09, 2021

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