Articles
How to Create a Cool Lady Holding a Revolver in ZBrush & Maya
Karthik Suresh and Ariel Chen shared with us the full process of creating this cool lady holding a revolver, from modeling to texturing, lighting, and rendering. They detailed the making of her eyes, hair, pose, tattoos, and clothes, which helped make this character come alive.
Karthik Suresh and Ariel Chen
Oct 30, 2024
Add bookmark
Overgrown Ta Phrom Temple Reimagined in 3D
Take a look at Gabriela N. Estrada Amador's stunning environment.
Gloria Levine
Oct 29, 2024
Add bookmark
Creating Likeness in 3D: Evelyn Wang from Everything Everywhere All at Once
Jean Zoudi talked about the challenges of approaching likeness in his 3D model of Michelle Yeoh as Evelyn Wang from Everything Everywhere All at Once, discussing hand-sculpting the outfit and sharing some tips for beginner artists.
Jean Zoudi
Oct 28, 2024
Add bookmark
Christian Bale's Portrait Imagined in 3D With ZBrush & Marmoset Toolbag 5
Flavia Rodriguez Heinlein shared her process for creating Christian Bale's portrait using ZBrush and Marmoset Toolbag 5, offering valuable tips and resources for mastering likeness capture.
Flavia Heinlein
Oct 25, 2024
Add bookmark
See How to Visualize a Scene of Long-Standing Plane Wreck in UE5
Yogesh Chintakindi showed us the workflow behind his Shelter at Plane Wreck project, discussing how he created the detailed and story-rich scene, textured the corrugated metal, and added natural lighting to the scene using Unreal Engine 5, Houdini, Maya, Substance 3D Painter, and ZBrush.
Yogesh Chintakindi
Oct 25, 2024
Add bookmark
Promote your brand with 80 Level Media
Advertise
We Spoke to The Amazing Digital Circus Lead Animator About Cheating in 3D Animation
Kevin Temmer has joined 80 Level to tell us more about The Amazing Digital Circus' animation workflows, explain what "cheating" in 3D animation is, and discuss how they twist TADC's characters behind the scenes.
Kevin Temmer
Oct 24, 2024
Add bookmark
Creating Realistic Alien for Short Film Inspired by Love, Death & Robots
Marcelo Vaz told us about the short movie CARGO and explained how the capabilities of Unreal Engine and MetaHuman made the striking alien feel alive.
Marcelo Vaz
Oct 24, 2024
Add bookmark
Check Out a Realistic Portrait of Sydney Sweeney Made in 3D
Marco Di Lucca showcased a new character model created with Maya and Omniverse.
Theodore McKenzie
Oct 24, 2024
Add bookmark
Learn to Make Protective Komainu Guardian Statue in 3D
Shion Otsuka explained how the Komainu statue was made, talked about wear and tear in the textures, and shared how flames and Fudo Myoo inspired the design.
Shion Otsuka
Oct 24, 2024
Add bookmark