logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Articles

How to Create a Cool Lady Holding a Revolver in ZBrush & Maya

Karthik Suresh and Ariel Chen shared with us the full process of creating this cool lady holding a revolver, from modeling to texturing, lighting, and rendering. They detailed the making of her eyes, hair, pose, tattoos, and clothes, which helped make this character come alive.

Karthik Suresh and Ariel Chen

Oct 30, 2024

Add bookmark

Overgrown Ta Phrom Temple Reimagined in 3D

Take a look at Gabriela N. Estrada Amador's stunning environment.

Gloria Levine

Oct 29, 2024

Add bookmark

Creating Likeness in 3D: Evelyn Wang from Everything Everywhere All at Once

Jean Zoudi talked about the challenges of approaching likeness in his 3D model of Michelle Yeoh as Evelyn Wang from Everything Everywhere All at Once, discussing hand-sculpting the outfit and sharing some tips for beginner artists.

Jean Zoudi

Oct 28, 2024

Add bookmark

Christian Bale's Portrait Imagined in 3D With ZBrush & Marmoset Toolbag 5

Flavia Rodriguez Heinlein shared her process for creating Christian Bale's portrait using ZBrush and Marmoset Toolbag 5, offering valuable tips and resources for mastering likeness capture.

Flavia Heinlein

Oct 25, 2024

Add bookmark

See How to Visualize a Scene of Long-Standing Plane Wreck in UE5

Yogesh Chintakindi showed us the workflow behind his Shelter at Plane Wreck project, discussing how he created the detailed and story-rich scene, textured the corrugated metal, and added natural lighting to the scene using Unreal Engine 5, Houdini, Maya, Substance 3D Painter, and ZBrush.

Yogesh Chintakindi

Oct 25, 2024

Add bookmark
Promote your brand with 80 Level Media
Advertise

We Spoke to The Amazing Digital Circus Lead Animator About Cheating in 3D Animation

Kevin Temmer has joined 80 Level to tell us more about The Amazing Digital Circus' animation workflows, explain what "cheating" in 3D animation is, and discuss how they twist TADC's characters behind the scenes.

Kevin Temmer

Oct 24, 2024

Add bookmark

Creating Realistic Alien for Short Film Inspired by Love, Death & Robots

Marcelo Vaz told us about the short movie CARGO and explained how the capabilities of Unreal Engine and MetaHuman made the striking alien feel alive.

Marcelo Vaz

Oct 24, 2024

Add bookmark

Check Out a Realistic Portrait of Sydney Sweeney Made in 3D

Marco Di Lucca showcased a new character model created with Maya and Omniverse.

Theodore McKenzie

Oct 24, 2024

Add bookmark

Learn to Make Protective Komainu Guardian Statue in 3D

Shion Otsuka explained how the Komainu statue was made, talked about wear and tear in the textures, and shared how flames and Fudo Myoo inspired the design.

Shion Otsuka

Oct 24, 2024

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more